|
|
|
|
 |

August 22nd, 2005, 05:45 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE IV Source Code
It's very likely that a lot of code from SE:IV will make it in SE:V and to release it could result in extra 'competition' against SE:V, and perhaps suggest ways of cheating in SE:V pbw?
|

August 22nd, 2005, 06:55 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: SE IV Source Code
I doubt we will get IV. III is possible.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 22nd, 2005, 09:09 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: SE IV Source Code
I agree, III is more likely than IV but still... It would be nice.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

August 23rd, 2005, 02:56 AM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: SE IV Source Code
Well, if he did make the source code available it would open up a lot of possibilities for all kinds of new mods. All those things that are not moddable right now because they're hard-coded, if we could bring them all out to external text files as well, that would be excellent. Maybe we can make the A.I. smarter, too, though that would be a lot of work.
|

August 23rd, 2005, 12:11 PM
|
 |
Corporal
|
|
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE IV Source Code
I do not believe that they will sell or give us the source code because if we improve the SE-IV game it will be a competitor for SE-V! Most of us will buy SE-V by hook or by crook, but maybe not all.
And yes, it would be cool to make that hard-coded things moddable but on the other side do you really want to know every algorithms? That can improve but also kill gameplay(-feeling).
__________________
Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
|

August 23rd, 2005, 02:44 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SE IV Source Code
The source to SE 2 is a possibility.
SE3 was reportedly still selling, not that long ago, and SE4 is going retail soon.
__________________
Things you want:
|

August 24th, 2005, 10:19 AM
|
 |
Corporal
|
|
Join Date: Jun 2004
Location: In front of a computer
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE IV Source Code
He said he was going to give out just SE2 source
__________________
-most active lurker ever
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|