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August 24th, 2005, 12:27 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: What Changes in the CD Version
Patches are usually posted on the Download Page for the product so on Shrapnel... WinSPMBT page, Download Page
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August 24th, 2005, 04:11 PM
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Corporal
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Join Date: Aug 2005
Location: Finland
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Re: What Changes in the CD Version
Just a litle thing regarding helicopters and infantry engaging them whit rifles. Could it be made so that infantry could not engage helos at high altitude? I think this would make a nice touch to the game when the player would have to balance on wheter to fly low relatively safe from SAMS but not from infantry or fly high and not worry about infantry but be at a higher risk of beign engaged by SAMS & AA-guns.
What do you think?
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August 24th, 2005, 05:38 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: What Changes in the CD Version
then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.
By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.
And helicopter "high" is not very high - still within small arms engagement zone.
Andy
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August 24th, 2005, 07:21 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
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Re: What Changes in the CD Version
Quote:
Mobhack said:
then you would be back to the original SSI version, where helicopters could fly over infantry at will, revealing all the ambushes etc, if the enemy force had nil or low AA, it was night etc.
By allowing infantry to drive off any helos nearby or oveerflying, it makes e.g. the Vietnam type games less of a walk-over for USA player.
And helicopter "high" is not very high - still within small arms engagement zone.
Andy
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Wouldn't be a better solution to decrease the helos' spotting ability on high altitude and restrict rifle shots on them?
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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August 25th, 2005, 09:42 AM
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Private
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Join Date: Aug 2005
Posts: 21
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Re: What Changes in the CD Version
One minor OOB suggestion, re: Canada.
The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft?
One other suggestion: add Venezuela OOB, make Pat Robertson happy?
Apart from that, keep it up. Love the game and can't wait for the patch.
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August 25th, 2005, 09:55 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: What Changes in the CD Version
Quote:
Flyboy said:
One minor OOB suggestion, re: Canada.
The ADATS (Air Defence Anti-Tank System) in the game is AA only (can't be used to shoot tanks, even though in real life they load TOW missiles, I believe). Would it be possible to code the ADATS to engage tanks as well as aircraft?
Apart from that, keep it up. Love the game and can't wait for the patch.
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Hmm - have you actually tried firing it at AFV type targets?
Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW
Cheers
Andy
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August 25th, 2005, 11:44 AM
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Private
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Join Date: Aug 2005
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Re: What Changes in the CD Version
Quote:
Mobhack said:
Hmm - have you actually tried firing it at AFV type targets? 
Special code exists for ATATS - and the missile is dual-purpose, they dont load TOW 
Cheers
Andy
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Sorry to be obtuse - but do you mean the ADATS can shoot AFVs in WinMBT? I have to admit that this was a suggestion that carried over from SPMBT, so no, I haven't tried it.
BTW - I used to live in Edinburgh too (Dalkeith Road). In Canada now.
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