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August 25th, 2005, 10:16 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Hosting Turn 9
Ok. We are just waiting on Arkas.
I sent him an email yesterday. He is the player who might not have received my email sent out with turn files for Turn 9 on Aug. 19.
I just sent him a PM this morning.
If he does not respond by 10pm tonight (eastern time), I will host nonetheless.
I will also put the game onto a strict 48 hour hosting schedule (except that I would like the hosting to fall on a Sunday night and not a Saturday... we will tweek that later), but reserving the power to grant rare extensions of time according to the host's infalible discretion. I encourage players to find substitutes when necessary.
Thanks.
Pasha
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August 25th, 2005, 11:37 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Hosting Turn 9
Yay, Pasha, you're the best! Thank you for the hard work! [img]/threads/images/Graemlins/icon44.gif[/img]
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August 25th, 2005, 12:50 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hosting Turn 9
Sunday night hosting would be good, especially for the late summer trippers in the US like me (3-day kayak trip coming up in September...!!). 
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August 25th, 2005, 01:57 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Hosting Turn 9
I am happy with a shorter than 48-hour hosting schedule, if players get their turns to me quicker, but that I would not FORCE a host in shorter than 48 hours.
Also, on weekends, I will shoot to allow folks until Sunday night to get their turns to me, in case someone has a weekend trip.
Pasha
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August 25th, 2005, 04:59 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hosting Turn 9
What I would suggest is a fixed 3 times per week hosting schedule. That way, the players know exactly when to have their turns done and sent in. This was done in my massive Faerun TCP/IP game and it worked great AFTER they removed the QH option!
At least the players would then know when they must get a sub if they are gone too long. Or they could give our splendid and esteemed host (mumble, grumble, crumble, it is SO hard to say something nice about a lawyer) some rudimentary instructions, like perhaps recruit a mage, a few troops, attack province XYZ, build a library, etc.
I propose host times of Monday, Wednesday, and Friday at a late hour on the US East Coast (such as 9 PM). The biggest problem for active players in a huge MP game is not knowing exactly when the game will host, imho.
Obviously, we can skip a hosting or two anytime the host leaves town because his Maine clients are coming after him with a big stick.
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August 25th, 2005, 07:47 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Set Hosting Schedule
How about this:
Turns will be hosted on Sundays, Tuesdays and Thursdays, with player turns due to the host by 9:00 pm eastern standard time (USA), which is Boston time (and Portland, Maine time).
Oh... and I doubt that Panther the engineer had any real choice in praising the lawyer. He probably performed some calculus and the math just worked it's magic and proved that lawyers rock.
Pasha
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August 26th, 2005, 08:48 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 10
Turn 10 is out.
Deadline is Sunday, 9pm EST.
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