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August 29th, 2005, 01:32 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: rifles gripes
Open MOBHack, Open the Australian OOB, go to weapon 8 and change accuracy to 6 and that should remove that "extremly irritating" minor problem.
Don
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August 29th, 2005, 01:46 PM
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Captain
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Re: rifles gripes
That's right, how come (nearly) all assault rifles have the same accuracy and HEK value? Would it tip the balance too much to add accuracy to scoped rifles (or actually more accurate ones like the G-3, AUG, SAR-21...) or HEK to ones with heavier calibre / bigger fire volume?
Does it make these weapons too lethal? Or is it considered to be a statistical fluke or marginal effect regarding the use of these weapons on the field?
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August 29th, 2005, 01:59 PM
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Sergeant
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Re: rifles gripes
I have a question, why do assualt rifles with a scope get acc 6? is this some kind of special code? Like the 222Ap code?
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August 29th, 2005, 03:17 PM
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Sergeant
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Re: rifles gripes
Guys, Rifle weapon in SPMBT dont represent one rifle. It is acronym for all rifles in squad. In game all infantry squads gets bonus due to their training. With game mechanics it is hard to model assault rifles accuratelly, and those minor technical things dont have such overhelming impact as a training.
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August 29th, 2005, 03:33 PM
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Corporal
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Re: rifles gripes
I think that the universal rifle ratings help infantry battles to be more interesting. In SP2, one squad could eliminate a plt because of highly accurate rifles! To me, that made infantry scenarios less appealing. 
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August 29th, 2005, 04:17 PM
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Shrapnel Fanatic
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Re: rifles gripes
Quote:
Listy said:
I have a question, why do assualt rifles with a scope get acc 6? is this some kind of special code? Like the 222Ap code?
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It's added to make the people who think the scopes make a world of difference happy that there is a slightly higher accuracy number. It makes about |*| this much difference in game terms. ( slight... I'm not saying it makes NO difference but I doubt any battles are tipped one way of the other becasue of it ) There is NO inherant "accuracy" in a rifle as measured in real combat terms. A rifle is no more or less dangerous than the man holding it and you can give a 40 year old AK to a "motivated" infantryman and he'll do all it was intended to do just as well as if he were handed a high tech plastic wonder weapon.( and he'll be able to clean it faster ) So giving an AK47 to a unit with 90 experience and morale will produce much better results than a 70 unit with a Styer. Certainly sitting all nice and comfy on a firing range you can produce tighter 10 round groups on a piece paper using a Steyer AUG than you can with an AK-47. I know, I've fired them both, but that's not how they are used in the real world. IF you aim you'll do better with the AUG at distance in single shot encounters..... IF you aim. Most times "aiming" is a luxury in combat.
Also, everyone needs to be reminded this is not a game of individual infantrymen. It's a game where you could be fighting in an area 8km x 10km with 20+ rifle companies and at that scale what we have in the game now works pretty much as intended
Don
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August 29th, 2005, 05:53 PM
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Corporal
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Re: rifles gripes
If you battles get down to the rifle makes the difference. Then you have more problems that how a rifle performs.
__________________
Age and treachery will always beat youth and skill
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August 29th, 2005, 07:14 PM
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Sergeant
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Re: rifles gripes
Quote:
( and he'll be able to clean it faster )
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Sorry, what?
You clean AK's?? 
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August 30th, 2005, 11:55 PM
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Shrapnel Fanatic
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Re: rifles gripes
Quote:
Listy said:
Quote:
( and he'll be able to clean it faster )
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Sorry, what?
You clean AK's??
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If there's a stream handy....
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August 31st, 2005, 12:35 AM
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Shrapnel Fanatic
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Re: rifles gripes
i would imagine however that is a game of technology. there should be no question as to the comparison of individual rifle technology on the average combat power.
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If you wish to experiment with different combinations of accuracy, HE kill and range for rifles then run tests as to how those changes affect gameplay and REALLY look at the results objectivly.....please, be my guest. Have fun. make sure you don't turn everyone carrying an AUG into supersoldier. We already ran those tests and that's why the numbers we use in the game are the number we use.
The "real combat terms" I mentioned in regards to rifle usage is training and experience. They are the main factors on how well any given weapon works on the battlefield and that co-incidentally is also how it works in the game. The better the experience and moral, the better the results A rifle is just a useless lump of steel, wood and plastic in untrained hands, It has no "accuracy" until given to someone capable of using it and that's were experince and moral come int.
The bottom line in game terms a rifle is a rifle and we've already gone through this debate and the decision was made to treat all modern assualt weapons equally becasue saying an AK is a 1 accuracy and a M16 a 3 simply does NOT make a change in game play . ( but it does to people who scroll through the OOB's looking for things like this ... would we be having this discussion if the M16 were a 3 accuracy in the OOB??) Weapons issued with scopes have a higher accuracy number ( and others have been added in the new OOB's like the AUG ) but it has a very small effect on the game. The rifle does not win battles, the soldier carrying it does and that's what you'll see in the game as well. The nations with the better weaponry always have better experience and moral numbers and those are what carry the battle. Tweaking the nations carrying an M16 to 3 from 1 makes next to no difference but increasing the experience from 65 to 70 does. Giveing M1A2's to the Egyptians does not make them equal to American crews in the same tank. Same basic weapon though.
Don
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