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  #1  
Old September 2nd, 2005, 07:38 PM

Jurri Jurri is offline
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Default Re: Invisible Swarm IV

Great! Do join test driving it; surely you'll want to get jeffr back for what he did to ya last time
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  #2  
Old September 2nd, 2005, 09:39 PM

quantum_mechani quantum_mechani is offline
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Default Re: Invisible Swarm IV

Quote:
Jurri said:
Great! Do join test driving it; surely you'll want to get jeffr back for what he did to ya last time
Heh, I don't blame him, I blame Saber Cherry.
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  #3  
Old September 3rd, 2005, 12:31 AM
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Cainehill Cainehill is offline
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Default Re: Invisible Swarm IV


If nothing else, getting sages fixed so they don't heal would be a good thing about a new version of the mod.
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  #4  
Old September 3rd, 2005, 08:31 AM

YellowCactus YellowCactus is offline
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Default Re: Invisible Swarm IV

Do what with the Sages?

And while we're into changing creatures....I'd like to see the Fairy Queen finally able to heal.

-yc
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  #5  
Old September 3rd, 2005, 09:33 AM
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Default Re: Invisible Swarm IV


Eh, right now it seems that sages have a 2% chance to heal, as if they weren't popular enough.
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Old September 3rd, 2005, 10:22 AM

YellowCactus YellowCactus is offline
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Default Re: Invisible Swarm IV

What's the percentage on Fairy Queens?
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  #7  
Old September 3rd, 2005, 11:02 AM
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archaeolept archaeolept is offline
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Default Re: Invisible Swarm IV

the loemandar map looks like it might work - its worth trying - its karan size, and it looks like there is enough interest to populate two games.

there are two versions, one w/ preplaced defenders. They're crazy tough, which is kind of cool. I'm happy either way.
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Old September 3rd, 2005, 01:47 PM

quantum_mechani quantum_mechani is offline
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Default Re: Invisible Swarm IV

Quote:
Cainehill said:

Eh, right now it seems that sages have a 2% chance to heal, as if they weren't popular enough.
Of course that is fixed in the next version, it is the no. 1 biggest bug in the current version.
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Old September 3rd, 2005, 08:08 PM
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archaeolept archaeolept is offline
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Default Re: Invisible Swarm IV

or we could just have one big game, say Orania, but w/ a victory condition so its not quite so crazy big in the endgame.
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Old September 7th, 2005, 06:02 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm IV

Um..no, the map will be one of those other ones, but also with victory points, because it sounds cool.

Projected start date is a few days after whenever I get motivated to get the server up?

I think I will start a new thread like Pasha suggests, just so I can edit the title.

So, the players so far are:

me as Ctis or Vanheim I guess? Maybe Man?
Jurri as Ulm (damn those 8 gold infantry look sweet, don't they?).
Boron as Ermor.
Whollaborg as Marignon.
Yellow Cactus as whoever (I'll go ahead and reserve Mictlan for him).
Jeffr - Claimed PAN .
The Panther - claimed JOTUNHEIM .
Arkas - claimed ABYSIA .
Yorgl - Claimed ARCO .
Turin - no nation claimed
Rev. Zombie - no nation claimed
Cainehill - every nation claimed pretty much...
Ed Kolis - Ctis

So, that's 14 players. That's too many. Does anyone want to use this opportunity to back out, or should I pick people at random? Or maybe we can just have a super-slugfest, BWHAHA!!!
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