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  #1  
Old September 7th, 2005, 10:23 PM
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Listy Listy is offline
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Default Re: Indirect fire accuracy question

Hate to contradict you MOBhack... But:
You can do it in this game, but it gets exensive fast. One of the First experiments I did along with chemical weapons, was a Smart artillery round.

This ONLY works on turn 0.
A no Icon plane carrying CLass 17, Range 255 weapons of the right stats (Vis 40 on the plane and a good FAO will help alot). If you want a troop of guns fireing 2, 3 or 4 rounds at one hex, then you just add another weapon to the plane until you get the right number.
If the plane has crew 0. It arrives before almost all AA fire (A few LR area SAMs are the exeption), lobs the smart shells into the battlefeild, then crashes, and wastes no AA fire.

Not the best way of modding the weapons, but the one that works for the start of a senario. As MOBhack say's not realy pratical for the game as a whole.

EDIT: Just had a thought, maybe make it a bomber class instead that might work better than an attack plane class.
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Old September 8th, 2005, 04:11 AM
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Marcello Marcello is offline
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Default Re: Indirect fire accuracy question

Note that what I was looking for while attempting to simulate these laser guided rounds was not really a tank killer round but rather substantially more accurate indirect HE fire to be used against bridges, in urban combat scenarios etc.
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Old September 8th, 2005, 05:37 AM
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Default Re: Indirect fire accuracy question

Why so difficult options? Just make Top Attack class HE ATGM and add them to FIST vehicles.They are the one that lase the targets for copperheads anyway, so whats the catch? with HE warhead instead of HEAT you will be able to fire (lase) even at soft targets...
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Old September 8th, 2005, 06:36 AM
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PlasmaKrab PlasmaKrab is offline
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Default Re: Indirect fire accuracy question

Quote:
JaM said:
Why so difficult options? Just make Top Attack class HE ATGM and add them to FIST vehicles.They are the one that lase the targets for copperheads anyway, so whats the catch? with HE warhead instead of HEAT you will be able to fire (lase) even at soft targets...
I know that you tested and implemented this method and that it wirks, but I still have realism-related scruples regarding FO teams "apparently" legging around 2000-lb smart bombs... Sounds like some of the old jokes about Iraqi missiles...

For one thing, what about reaction fire? And how comes that when your FO guy/vehicle calls in a normal, plain vanilla unguided HE strike, it takes 10 minutes to come, while smart shells are lugged around nearly instantly?
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Old September 9th, 2005, 12:47 AM

kevineduguay1 kevineduguay1 is offline
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Default Re: Indirect fire accuracy question

Try kicking up the accuracy rating AND using a VERY good FOO. If the target is somewhere near the middle of the map the rounds fired should group tighter than if you added no accuracy to the unit.

It's not laser guided, but if you want that, buy air power with laser guided bombs. They work good!
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