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September 10th, 2005, 08:45 PM
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Corporal
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Join Date: Dec 2003
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Re: Which Shipsets Should Be Convereted to 3-D???
Well I just spent a good 5 hours of my day tinkering with the shareware trial of 3DX MAX 7 and I can't say I got far.
Learned alot though, but I doubt I will evern be able to produce conversions that will satisfy me, let alone others.
Are there any other races that have already been converted like Markavians Tylmai? Besides the stock ones we already know about of course.
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September 11th, 2005, 04:46 PM
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Corporal
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Re: Which Shipsets Should Be Convereted to 3-D???
Question,
Is there some sort of size scale to govern how big the models should be?
I figure we would want the verios classes for each race to match somewhat. Would hate to spend time making models that end up being the wrong size...
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September 11th, 2005, 05:35 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Which Shipsets Should Be Convereted to 3-D???
If it's anything like Starfury, you should be able to make them any size you want and just specify a scale factor in the data files...
Or do you mean polygon count? David Gervais stated that 1500 polygons is probably pushing it...
__________________
The Ed draws near! What dost thou deaux?
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September 11th, 2005, 07:30 PM
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Captain
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Join Date: Jun 2001
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Re: Which Shipsets Should Be Convereted to 3-D???
Nice tutorial markavian, I just got my hands on 3Dstudio and your tutorial jumpstarted my abilities nicely. Really appreciate it.
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September 11th, 2005, 11:13 PM
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Corporal
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Re: Which Shipsets Should Be Convereted to 3-D???
Markavians, I can't seem to get my outlines on the x, y, and z windows to show up in the perspective window, any idea why?
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September 12th, 2005, 12:30 AM
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Corporal
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Re: Which Shipsets Should Be Convereted to 3-D???
Hah, I was just zoomed it so far I couldn't see anything, had to give the scroll buttun a goot 10 spins to get our far enough.
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September 12th, 2005, 10:16 PM
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Corporal
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Re: Which Shipsets Should Be Convereted to 3-D???
Quote:
If it's anything like Starfury, you should be able to make them any size you want and just specify a scale factor in the data files...
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So I suppose if this is the case then all that really matters is that the various models are sized correctly in relation to each other. Do we have any idea what the classes will be, would be nice to know what models to make.
I hope they add a few more specialty classes in, like how the transports and carriers have their own graphics and requirements to use the hull. A Planetary Assault ship would be a good one.
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