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September 26th, 2001, 07:25 PM
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Private
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Join Date: Aug 2001
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Re: Does the tariff function work?
Thanks for your advice, gents. I've one further question, "What are the consequences, if any, to becoming a Protectorate or Subjugated race?" Since a person can choose to break these treaties at any time, it seems as though it would be a good alternative to total annihilation, a hope of rising from the ashes like the Pheonix.
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September 26th, 2001, 07:33 PM
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Re: Does the tariff function work?
An interesting plot might be to start all players as 'subjugated' either voluntarily as part of an empire as Major Houses within that empire; or, as subjugated peoples shackled by an evil overlord. The players could either try to regain freedom for their people, or perhaps establish their own independent empire, etc, within a specific period of time. Of course, there would be 'imperial bases' everywhere, making this quite difficult. Food for thought.
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September 26th, 2001, 08:43 PM
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Second Lieutenant
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Re: Does the tariff function work?
that sounds like a new scenario to me 
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September 26th, 2001, 09:13 PM
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Major General
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Re: Does the tariff function work?
The resource penalty that occurs when you're a protectorate or subjugate empire is computed based on your gross resource production. -20% or -40% could make it difficult to develop an infrastructure and still amass a fleet... and it'll certainly set you far back behind somebody who's got a trade alliance with the Big Kahuna for a +20% of BK production.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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September 26th, 2001, 09:14 PM
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Lieutenant General
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Re: Does the tariff function work?
id be willing to set it up, if there are not any other takers. Im presuming a multiplayer scenario, but I can also envision a single player scenario where you play a central government that is crumbleing and provinces are breaking away.
this would also make a good single player scenario campaign, where the history of a quadrant unfolds and a string of scenarios tell a story about an empire. it would be like one of those war games where you try to do it better than the guys in history did, but this time its a fictional future. one scenario might be you trying to stop the empire from crumbling. the next might be you playing a breakaway state after it crumbled, trying to vie for dominance. a third scenario could have you playing a revolutionary who wants neurtality for their system, and has to stave off would-be imperialists.
the more i think about the posibilites, the more i like it. if no one else wants wants to do it, I can think of a few ways to incorporate some of the scenario based racial traits I was going to put into the PCMod, and it would be neat to be able to bundle a scenario set with it.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 26th, 2001, 09:35 PM
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Private
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Re: Does the tariff function work?
Puke, please do! I wrote a play by mail game years ago (Galactic Empires) using this very scenario...it has many possibilities. The problem for me is time...I have barely enough time to play any more, let alone create anything new. Let me know what you come up with.
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