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Old September 15th, 2005, 12:07 AM
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Mobhack Mobhack is offline
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Default Re: Superhuman crews and Uber ATGM teams

It's best to think of infantry sections casualties as "hit points" - as casualty<>dead.

A 1 man section therefore may be assumed have a couple of hangers-on (wounded, shocked, or hiding) nearby who may well be able to help the one fully functional person load the LMG or RPG.

It's a game anomaly - otherwise weapons furter down the slot list (and therefore of lower oriority) would at some point never be available for the depleted section to utilise. So - the above is my rationale for that .

So a 1 man section WILL get 1 shot opportunity for all its slots for the first shot, until it fires, moves etc, when the normal priority rules will apply, usually leaving it with the slot 1 weapon, sometimes with rifle shots if slot 2 is a class 1 weapon.

Crews and depleted sections DO have a lowered percentage chance of failing to assault. AI Crews tend to rout from the vehicle for several turns, and often rout offmap especially if the originating unit or weapon system is destroyed. having AI crew stik around to try to dance with you is rare in my experience, so presumably those ones would have had better morale than average?.

Basically you just were unlucky to lose several tanks to crews, especially as you have TI sights and should be aware of them?. Unless they asault from ambush (the assaulting unit is unspotted). An assault attempt from hidden position has a better chance, so "tripping over" previously unspotted units is less good for the vehicle target than trundling up alongside a known enemy unit.

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Old September 15th, 2005, 03:10 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Superhuman crews and Uber ATGM teams

Given this situation, won't it be possible to make surrendering easier?
Now, AFAIK, you have to be at pointblank range, the unit has to be really suppressed and you have to have a lucky dice roll for the unit to surrender and not run away or disperse.
Dunno if its possible but I'd like to see surrendering more frequently, esp. for example in situations when the given subject (squad etc.) will be routed and will see lots of enemy units nearby.
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Old September 15th, 2005, 05:01 PM
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Default Re: Superhuman crews and Uber ATGM teams

Surrounded units will surrender easier, so have 3+ guys in hexes around the unit, not just one walking up to it and shooting.

In the 2.0 upgrade, you will not always have to shoot units to surrender - they will occasionaly surrender to the nearest unit within 1 hex if bad morale in the retreat section of thier turn (that unit gaining a kill), again more chance if surrounded and less if there is a "golden bridge". Also, units will now often retreat in a "better" direction if enemy within 1 hex - even if that durection is 180 degrees from their base line.

Some will of course, still blunder off through enemy units, but this will now tend to trigger an opfire at range 0 (so probable melee) from the unit run into, if it is in reasonable condition with several shots left.

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