|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				September 18th, 2005, 02:12 PM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
						Posts: 1,860
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Edited: Slick\'s question thread. 
 It's an old problem.  2 ships/fleets trying to attack each other in adjacent sectors with the same movement per turn.  They continually move into each other's sector (simultaneous movement) turn after turn without meeting.
 What's the best way to resolve this?  Better yet, how do you prevent it from happening in the first place?
 
				__________________Slick.
 |  
	
		
	
	
	| 
			
			 
			
				September 18th, 2005, 02:14 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: The infinite attack dance 
 Stop your fleet and let the enemy attack? |  
	
		
	
	
	| 
			
			 
			
				September 18th, 2005, 02:38 PM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
						Posts: 1,860
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: The infinite attack dance 
 I'm afraid if I do that and he decides to run on the same turn, I'll never catch him. 
				__________________Slick.
 |  
	
		
	
	
	| 
			
			 
			
				September 18th, 2005, 02:38 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Apr 2004 Location: Atlanta, Georgia 
						Posts: 1,152
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: The infinite attack dance 
 I have only seen this happen with the AI in control of one of the fleets.  In PBW games with two human players trying to attack each other, the fleet with the lowest ID ship in it will move first, the other fleet won't move at all, and they'll fight.
 The only sure ways to prevent this in single player are to make your ships faster or slower than the enemy, or to let the enemy fleet come to you.
 |  
	
		
	
	
	| 
			
			 
			
				September 18th, 2005, 05:19 PM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
						Posts: 1,860
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: The infinite attack dance 
 God, I hate that.  The sucker got away.      I've tried all sorts of things.  Stutter step, zig-zag, sending other ships as fodder to try to break the sequence, etc.  I think breaking up the fleet would be the worst thing to do because he could take out my fleet 1/2 at a time.
 
I hope this gets fixed in SE5.
				__________________Slick.
 |  
	
		
	
	
	| 
			
			 
			
				September 19th, 2005, 04:32 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Jul 2003 Location: Texas 
						Posts: 464
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: The infinite attack dance 
 Leave one big fat engine destroying ship in your sector, then take the rest of your fleet and chase him.  If you swap sectors, he will hit your engine ship and hopefully be slowed.  Your larger fleet will then catch up.  If he runs, you can chase him, then join up with your single ship(s) later.
 This assumes you have something like this.
 
				__________________I thought of the sun as a big bright ball of something that produced an intense absence of darkness.   Alan Dean Foster No More Crystal Tears
 A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
 |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2005, 12:09 AM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
						Posts: 1,860
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: The infinite attack dance 
 Ok, new question: Is there a limit to the number of fleets you can have?   
The reason I ask is that I'm in a game now where I have between 30 & 35 fleets and a very wierd thing just happened.  I assembled a fleet of about 35 ships at a training world and sent it on its way, but on the next turn all the ships had stopped after moving the expected distance but their "fleet" had disappeared.  All the 35 ships were in the same sector awaiting orders.       Then I had to send them back to my training world to become part of another trained fleet.
 
Anyone else ever see a fleet disappear from under its ships?
				__________________Slick.
 |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2005, 12:12 AM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Sep 2003 
						Posts: 3,205
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Edited: Slick\'s question thread. 
 I've never observed that phenomena, but then again I've never had that many fleets before either. 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
			 |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2005, 12:15 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: The infinite attack dance 
 Have you created a huge number of fleets in the game? I seem to recall a problem when the names start cycling from the beginning if there is an existing fleet with the same default name. |  
	
		
	
	
	| 
			
			 
			
				September 21st, 2005, 12:20 AM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Sep 2003 
						Posts: 3,205
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Edited: Slick\'s question thread. 
 He said 30 to 35 fleets in his post... 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
			 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |