|
|
|
 |

October 4th, 2001, 01:21 AM
|
 |
Corporal
|
|
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LAN helper
Call me crazy, stupid or whatever you want - it did not function!!!
I believe that it works - but what the hell I m doing wrong?
For a test I started a new game (only 1 human player / and only at this machine - no LAN) - that should be go, right?
I ve created a new game labled
"Test" -> Savegamefolder "C:\g\SE4\"
I started the first round and the game file is in C:\g\SE4.
Now I start the MultiplayerHelper with following settings:
Path to EXE: "C:\g\Space EMPIRES IV\"
Game folder : "C:\g\SE4\"
Game name: "Test"
I am... : "Player" - No.:"1"
Total Players: "1"
Password: "*" <- nothing, only default value
and ...
ERROR - and dont understand it.
The tool copies the file to
"C:\g\Space Empires IV\Savegame" - at the right position - but that s all.
From my point of view - at this time the tool only has to start the game - but only the ERROR-message still stands up.
When I delete the Test.gam file while the MPHelper is still running - the tool will copy it another time and so on.
Dont understand it at all.
__________________
Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
|

October 4th, 2001, 02:18 AM
|
Corporal
|
|
Join Date: Jan 2001
Posts: 83
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LAN helper
replied offline... I'll post as soon as we find the problem.
Aub
|

October 4th, 2001, 08:43 PM
|
Corporal
|
|
Join Date: Jan 2001
Posts: 83
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LAN helper
Well, it was the wrong Version after all. Seik installed the update over the old installation and that didn't work (I hate VB's Setup utility!)
Siek -- by the way, if you (re)install SE4 fonts on your machine, the way the helper looks will really improve. (Your screenshot looked like you didn't have them). Just drag the fonts from your Space Empires IV\Fonts directory into Windows\Fonts, that should be enough.
Aub
|

October 5th, 2001, 01:40 AM
|
 |
Corporal
|
|
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LAN helper
@Aub:
I ve made a copy of the fonts now - but I see no big difference.
But the main point is that the tool is running very well ... now.
btw: there is a new button FORCE - for what is it?
Seik
__________________
Greetings
Seik
__________________________________________
Real programers do not comment their code.
It is hard to write and it should be hard to understand!
|

October 5th, 2001, 02:30 AM
|
Corporal
|
|
Join Date: Jan 2001
Posts: 83
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LAN helper
The "Force" button forces next turn generation, even if not all players have made their moves (the AI will take over). Useful if you have a huge game and want to keep it going at a reasonable pace.
It would be better if forcing new turns was also done automatically (e.g. according to a schedule). Maybe next Version...
Aub
|

January 25th, 2002, 05:21 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: LAN helper
(dig, dig, dig) "Hm, here's a nugget."
Aub or SJ,
Is anyone working on this anymore?
Would it be possible to adapt to play over the net instead of over a lan? I was thinking it might be useful for small games.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 25th, 2002, 09:52 PM
|
Corporal
|
|
Join Date: Jan 2001
Posts: 83
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LAN helper
I had an impression that TCP/IP would mostly supersede this helper in functionality.
One nice feature of the helper tho is that you can turn it off and back on, reboot a machine etc. etc. - it will just pick up where it left.
I have to admit I didn't have time to download and play with tcp/ip in the gold demo yet.
Depending on how convenient tcp/ip turns out to be (e.g. how easy it is to resume games, recover from network failures, manage the players etc.) it might make sense to do some more work on the helper, or to leave it alone.
And yes, it would be easy to adapt it for some kind of net play, e.g. for using ftp. That would be similar then to the RTC you're testing for PBW, only it could use any computer on the net to store the files, not necessarily the PBW site.
Geo, did you have any other features in mind, or maybe a concrete scenario where tcp/ip turns out to be inconvenient but a helper could save the day?
Aub
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|