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September 28th, 2005, 07:12 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Master Computers, Combat Movement, & Boarding
A destroyed computer still protects against subverters.
Adding B/LS/CQ means your ship keeps full speed after its computer is destroyed.
A self destruct device prevents normal boarding as long as it is intact.
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September 29th, 2005, 11:30 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Master Computers, Combat Movement, & Boarding
Repair, just like any other destroyed component.
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September 29th, 2005, 11:32 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: Master Computers, Combat Movement, & Boarding
Oh, so The Plague would need their repair ships. Well, ok, that was already planned for. After all, with their primary strategy to board engine destroyed, mentally flailed sitting ducks, the other half of the fleet should consist of repair ships (albeit carrying additional subvertors or boarders).
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September 30th, 2005, 12:46 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Master Computers, Combat Movement, & Boarding
If you want to make a mod, you could also give the boarding parties the regeneration ability from organic armor.
You will need at least one surviving component with the ability to regenerate them, but you'd be able to make boarding attempts every few turns in combat as the parties get rebuilt.
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