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  #1  
Old September 29th, 2005, 12:16 PM

Psitticine Psitticine is offline
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Default Re: caelum

I will sometimes use combat-orientated pretenders in a short game. I stay away from them in normal-sized or longer games, and I am always very careful with them. It is one thing to send them against a group of barbarians; it is quite another to face them off against a human opponent's main army.
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  #2  
Old September 29th, 2005, 12:31 PM

shovah shovah is offline
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Default Re: caelum

and with the amount of magic you can dump on human pretenders its no wonder (boots of callus then cast quickness and spam neifel flames or another mega spell)
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  #3  
Old September 29th, 2005, 12:48 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: caelum

I know what you mean, arch mage with 4 lvl 8 paths! and 3 lvl 5 sure, this put a serious hurt in my scales but it was worth it! found some ultra cool magic sites and was getting maybe between 10-30 gems a turn around turn 15!
(roughly conquering 1 province a turn then after turn 8 two a turn)
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  #4  
Old September 29th, 2005, 12:58 PM

quantum_mechani quantum_mechani is offline
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Default Re: caelum

Quote:
High_Priest_Naresh said:
I know what you mean, arch mage with 4 lvl 8 paths! and 3 lvl 5 sure, this put a serious hurt in my scales but it was worth it! found some ultra cool magic sites and was getting maybe between 10-30 gems a turn around turn 15!
(roughly conquering 1 province a turn then after turn 8 two a turn)
You know that no magic sites need more than four in a path to find?
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  #5  
Old September 29th, 2005, 02:05 PM
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Vicious Love Vicious Love is offline
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Default Re: caelum

Quote:
High_Priest_Naresh said:
I know what you mean, arch mage with 4 lvl 8 paths!
How much empowerment does that involve? I'm too lazy to check my math or actually run the game, but I think it costs 90 more points than you get, even with all scales at -3.

Quote:
and 3 lvl 5 sure, this put a serious hurt in my scales but it was worth it!
Another 366 points?

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quantum_mechani said:
You know that no magic sites need more than four in a path to find?
And the vast majority need only one or two levels.
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  #6  
Old September 29th, 2005, 02:06 PM
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Vicious Love Vicious Love is offline
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Default Re: caelum

D'oh. Beaten. And by a wide margin. Had this window open for a long, long while while browsing unrelated stuff and taking an endless series of pointless phone calls. Apologies for the repetition.
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  #7  
Old September 30th, 2005, 03:31 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: caelum

around 4 empowerments?
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  #8  
Old October 1st, 2005, 11:50 AM

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Default Re: caelum

PD of 50 ?? Darn bad use of funds ...What kind of game do you play ? Solo marathons of 100+ turns ?
About Magic Carpet the funniest I've done is to put Tarrasques on them .
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Old September 29th, 2005, 01:17 PM

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Default Re: caelum

Quote:
High_Priest_Naresh said:
I know what you mean, arch mage with 4 lvl 8 paths! and 3 lvl 5 sure, this put a serious hurt in my scales but it was worth it! found some ultra cool magic sites and was getting maybe between 10-30 gems a turn around turn 15!
(roughly conquering 1 province a turn then after turn 8 two a turn)
Sorry, but that's not possible : an Archmage with 4 * lvl 8 and 3 * lvl 5 (0 in the last path), with all scales at worst value possible, 0 pt castle and dom 1 would cost more than 800 points...
Perhaps you meant 4 * lvl 4 (not 8) and 3 * lvl 5 ?? This is more reasonable
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  #10  
Old September 29th, 2005, 01:59 PM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: caelum

yeah some thing like that we have a cat and it loves jumping on the keyboard so some time I make mistakes....
and as for the magic sites, I know that max is lvl 4
but still I found plenty of magic sites
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met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
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