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  #1  
Old September 28th, 2001, 11:51 AM
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Seik Seik is offline
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Default Re: Detect cloaked ships

ROFL

Don t know *gg*
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Old September 29th, 2001, 05:45 AM
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Default Re: Detect cloaked ships

quote:
what means passive and active scan?

A passive scan just looks at any incoming signals, like looking at light through a telescope.

An active scan sends out a signal and looks for what bounces back, like radar.

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Old September 29th, 2001, 05:58 AM
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Default Re: Detect cloaked ships

@capnq: yep - that is it in real life.

But in SE4 it doesnt matter. Or I m wrong?
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Old September 29th, 2001, 09:24 PM

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Default Re: Detect cloaked ships

In SE it doesn't matter unless you mod it to matter. And then you could mod it wrong if you wanted.
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Old September 29th, 2001, 09:48 PM

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Default Re: Detect cloaked ships

I did something like that in techmod.. passive sensors are really only good for detecting fighters. EM Actives are better, Gravitics are the best- but also the most expensive.

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Old September 29th, 2001, 11:13 PM
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Default Re: Detect cloaked ships

quote:
Originally posted by Phoenix-D:
I did something like that in techmod.. passive sensors are really only good for detecting fighters. EM Actives are better, Gravitics are the best- but also the most expensive.

Phoenix-D



Something like that I hoped were in the original game.
But when matched in your TechMod - fine.

btw - why did you cancel the test game?

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Old September 30th, 2001, 12:05 AM

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Default Re: Detect cloaked ships

I didn't actually. When PBW updated it got fried due to inactivity!

Working on beta 5 still. This is a fairly big one. Amoung other things, I've added fighter cloaks, new system types, a few new pictures, intelligence (for once it gets fixed), and changed to P&N style movement.

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