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  #1  
Old September 27th, 2001, 07:27 PM

tesco samoa tesco samoa is offline
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Default Re: Anyone up to making a B5 tech mod?

another point of reference would be the old bab5 game for SEIII.



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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #2  
Old September 27th, 2001, 08:16 PM
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Default Re: Anyone up to making a B5 tech mod?

I had made a list of Babylon 5 Wars weapons and associated stats for SE4, but I'm having trouble finding it.
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  #3  
Old September 28th, 2001, 03:54 PM
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Default Re: Anyone up to making a B5 tech mod?

Where can I find this B5 mod for SEIII? Sounds like a good reference point. Anyone here ever play Babylon5 Wars?
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  #4  
Old September 28th, 2001, 07:21 PM

tesco samoa tesco samoa is offline
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Default Re: Anyone up to making a B5 tech mod?

http://www.geocities.com/Area51/Rampart/2181/index.html

bab5 wars

CnlPepper posted in the forum to let us know that the Homeworld B5 Total ConVersion has been released. You can get it here. from http://www.firstones.com/
http://www.geocities.com/TimesSquare/4431/
has the old game.

The other links I had do not work anymore.

Have not played SEIII in a long time.

I do remeber the bab5 game was a good one.

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old October 4th, 2001, 08:32 PM
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Default Re: Anyone up to making a B5 tech mod?

Well I'm going to start working on the B5 map. This may take a few weeks. Any way to generate random planets into you existing design? The current map editor will either allow you to random gen the whole map or nothing at all. I'd like to create the systems and randomly generate some of the planets in each system. Any ideas?

[This message has been edited by atomannj (edited 04 October 2001).]
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Old October 4th, 2001, 08:37 PM
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Default Re: Anyone up to making a B5 tech mod?

Any other resources out there that describe important systems in Babylon 5? I need to find out where Za'ha'dum should be located. Also what is in Centauri Prime, Narn, LNAW, Vorlons, ect.
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  #7  
Old October 4th, 2001, 09:09 PM

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Default Re: Anyone up to making a B5 tech mod?

For the map.

If you place Sol in the middle.

Your looking at placing bab 5 with 100 light years. And all the other non-align worlds within the 200 to 300 light year range.

The old ones etc... should be located at the edges of the map.

If it was done with clusters. I would populate the middle 4 clusters with the races that we know of from the series years 1 to 4

The shadow races should follow the same pattern but off towards the edges and the edges should be the vorlons and shadows ( one on each side )

Just a suggestion.

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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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