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September 30th, 2005, 09:14 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: The Mentality
Talisman = auto-hit, as long as it's in range. Many players consider it unbalanced.
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Sig updated to remove non-working links.
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October 6th, 2005, 04:58 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: The Mentality
Two more questions:
2. Would talisman affect bording success?
3. Would talisman affect engine destroying and the crystalline energy damnper (weapon freezing) weapons?
I'm looking for a guaranteed shot at disabling as many ships as possible in a single combat round, leaving them ripe for the pick...er boarding.
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October 6th, 2005, 05:00 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: The Mentality
IIRC the talisman only affects direct fire weapons. So, no it doesn't affect boarding parties.
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October 7th, 2005, 03:13 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: The Mentality
Boarding already has a 100% chance of "hitting". The only question is whether you have more attack than they have defense, and if they have a self-destruct to use.
All fireable weapons have 0% chance to miss with the talisman.
What effects they have on the target when they hit are not altered in any way.
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Things you want:
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October 7th, 2005, 07:21 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: The Mentality
4. What's the best free graphics program for creating shipsets?
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October 11th, 2005, 11:48 AM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: The Mentality
answer to 4:
DOGA
- used by Atrocities for his shipsets
- for SEIV and SEV (see SE Portal for SEV conversion)
http://www.doga.co.jp/english/
Wings3d
- recommended by narf
http://www.wings3d.com/
Blender
- usable to create sets for both SEIV, SEV directly
http://www.blender.org
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October 11th, 2005, 12:04 PM
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Sergeant
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Join Date: Sep 2005
Location: Colorado, USA
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Re: The Mentality
5. Is it true that if you take the religious trait, and you employ tailismans, that your attack bonus is effectively overkill, and as such you can drop it to 50% in the race creation window without any adverse effect?
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October 11th, 2005, 12:21 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: The Mentality
Quote:
inigma said:
5. Is it true that if you take the religious trait, and you employ tailismans, that your attack bonus is effectively overkill, and as such you can drop it to 50% in the race creation window without any adverse effect?
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Yes, for any ship that has the talisman installed.
Up until you get that, you'll be hurting.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 11th, 2005, 12:32 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
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Re: The Mentality
Yes, but there is a catch. You don't get the tailsman right away. If you start close to another empire, they will walk all over you untill you get it.
You will also fall behind in other areas of reaserch if you want to get it sooner.
It's kind of a gamble to do that, but it could work out for you. If for example you start a game with a large galaxy with only a couple of players, then you could reaserch it and enough other techs to make it useful. On the other hand if you start a small galaxy with 20 races they will likely crush you before you get anywhere.
It also might be considered a bit gamey in a PBW game, so if it doesnt't say in the game description it might be best to check with the owner before trying it.
I have done (80% I think was the lowest I could go) it in a single player game once. Got crushed in about 20 turns.
Alot of mods reduce how far you can drop attack and defense, some remove the tailsman, others change it to just an attack bonus, so it isn't so overpowering in the late game.
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