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October 1st, 2005, 03:30 PM
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Colonel
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Join Date: Aug 2005
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Re: Mid Game+ magic.
unless i have more than 1 or 2 levels to go up i dont empower, i mean why spend a ton of gems boosting a druid to lvl 3 when you can give him a thistle mace and why spend a ton of slaves when you can get a brazen vessel
(unless you really need to research something before construction of course)
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October 1st, 2005, 03:44 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Mid Game+ magic.
Quote:
shovah said:
unless i have more than 1 or 2 levels to go up i dont empower, i mean why spend a ton of gems boosting a druid to lvl 3 when you can give him a thistle mace and why spend a ton of slaves when you can get a brazen vessel
(unless you really need to research something before construction of course)
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You need to get the druid to level three so that the thistle gets him to level four = lamia queens and treelord staff. Or in the case of the lizard shaman, empowered to n2 he can thistle mace, taking him too 3n1s, getting him to moonvine bracelet, which takes him to 4ns1.
With blood, using all possible boosters you can get +4 blood. So unless you have a b5 mage without empowering you cannot, for instance, get demon lords. Also, you often have only b1 mages, so taking one to b2 to start the booster path is common.
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October 1st, 2005, 04:08 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Mid Game+ magic.
mastema the heliophagus +4 blood = 8 bld which is enough for a demon lord.
also its B3 to start the booster path, or b2 + ring of sorcery, or B1 w/ rings of sorc and wizardry
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October 1st, 2005, 05:06 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Mid Game+ magic.
Quote:
archaeolept said:
mastema the heliophagus +4 blood = 8 bld which is enough for a demon lord.
also its B3 to start the booster path, or b2 + ring of sorcery, or B1 w/ rings of sorc and wizardry
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hmm... I thought about double checking my numbers, but I was too lazy.
In any case, not everyone can have mastema, and there is the book of black secrets at b2 (which is obviously not always an option). It still boils down to blood being probably the most empowered path, however.
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October 1st, 2005, 11:51 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Mid Game+ magic.
Quote:
quantum_mechani said:
Quote:
archaeolept said:
mastema the heliophagus +4 blood = 8 bld which is enough for a demon lord.
also its B3 to start the booster path, or b2 + ring of sorcery, or B1 w/ rings of sorc and wizardry
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hmm... I thought about double checking my numbers, but I was too lazy. 
In any case, not everyone can have mastema, and there is the book of black secrets at b2 (which is obviously not always an option). It still boils down to blood being probably the most empowered path, however.
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Exactly. You may also empower Airmages in blood for storm demons and the like  .
If you play a faerun size game this is a good strat for Pythium. Once you are wishing empower some arch theurgs in blood and summon storm demon hordes  .
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