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Old October 2nd, 2005, 09:11 AM

alioli alioli is offline
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Default Re: Side-effect of reaction turn 98

Quote:
DRG said:
?????? Really? I just tested this three times with the AI defending a generated battle and nobody leaped out of their foxholes from the AI defenders side right away. There IS coding that will send defenders off to counter attack but from what I've seen so far with generated battles from the AI side they are not advacing on the first turn. The last test was a French assault vs Russian defend in a 43 turn game and I see the Russian reaction turns have been set ( this occurs after the game starts ) to 23, 19, 21 and 21 turns and it was turn 5 when I checked that and the first French units were just making contact with the lead Russian defenders and ALL Russian defenders are in their original foxholes
Well, I just did a very quick test battle, Israeli assault on Egyptian defense on a 20x20 map. I just bought some snipers to observe. At turn five, I saw the first enemy squad coming out of its foxholes. At turn seven or eight it looked like a full scale counter-attack. Could the size of the map affect this? The number of points? Anything?

I ask because I often like to play small reinforced company size campaigns, or battles, and this could prove annoying for most assaults.
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