It's getting worse: Next turn, a plus of 11.000 minerals, and still a current total of 1909.
Suicide Junkie, I checked all of your ideas, but that's not it.
For quite a few turns now, there's only one construction queue working, all others don't.
I'm getting the idea that I won't win the game if this continues.
Try putting your construction queues on hold for one turn.
If the resource are first subtracted like Kadste said, then production will halt for one turn and you get your extra resources.
But maybe it's a bug and the resources are still subtracted after your resource have been added.
Another item that can account for losses: broken trade treaties. In one of my games I'm getting far more resources from trade than I'm actually producing myself.
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"For the wrath of God is revealed from heaven against all the iniquity and wickedness of men who unjustly suppress the truth." - Rom. 1:18
Now everything is clear. The player that played the Federation in the beginning had brought an extra cultural trait - "explorers". As the game is standard 1.41, you could not look at his empire without inserting the cultures.txt file he had uploaded. So I used his file (and recommended everyone in the game to do so too), not knowing that it changed many modifiers for most of the cultures.
This changed what has been showing on my empire expenses screen, but as the game on PBW has the original cultures.txt file, it did not affect my production in reality. The surplus was not real, now I'm getting the correct - lower - number of minerals on my screen.
Thanks to everyone that helped me!
Gorgo
[This message has been edited by Gorgo (edited 29 September 2001).]