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Old October 1st, 2001, 01:15 AM
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Default Re: Conquest: Frontier Wars

I played the demo. The AI IS hard, largely because it defends well and recovers fast. I found carriers to be almost useless, but other ships were pretty useful. The inclusion of admirals was great, but in the end it wasn't enough to keep me interested.
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Old October 2nd, 2001, 01:15 AM
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Default Re: Conquest: Frontier Wars

Based on the demo play, I did not pick this one up. It has some innovative ideas and great looking space battles, but I did not like that fact that you could not "give orders" in the "pause" mode. To me, this option converts any RTS game into a game that is appealable to a broader market of players who prefer turn-based games. Kohan is a good example of this.
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