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September 29th, 2001, 08:59 PM
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Corporal
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Re: Capture Ships
quote: Originally posted by Phoenix-D:
SSD = self destruct device. Board a ship with one of these, and you both go *poof*
Phoenix-D
hm, no. No SSD, SDD or something else ;-)
[This message has been edited by seik (edited 29 September 2001).]
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September 29th, 2001, 09:05 PM
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Corporal
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Re: Capture Ships
quote: Originally posted by Deathstalker:
hmmmm....this is worth a try, if you are using a 'fleet' the modify the orders so that ALL ships break formation, that way they will follow their own orders instead of the fleet firing orders...might work...(make sure you are using the 'capture enemy ship' strategy..)
I used to have some success with arming ships with trac beams and boarding parties/shield depleters....(components almost 'seem' to have to be in a certain order...try the weapons, then the trac beams, then the boarding component in the ship, maybe that matters for 'what action follows what'.)
Or maybe I am thinking way too hard again....(not the first time.... )
Amasing.
I ve tried all you told, changing fleet tactics .. only send in one boarding ship .. etc. - nothing.
But giving the boarding ships some other offense weapons (additional to the SDs) the tactic works well. Don t understand that.
And what I also don t understand is: I thought giving a ship/fleet the order to stop firing when there are no weapons left they will do so and do not blow away the ship, but in the example they do it.
I know (and understand) that this can happen when the attakcing ships uses missiles but my ship only has beam waepons...
oh, ah, narf.
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Seik
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Real programers do not comment their code.
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September 29th, 2001, 09:16 PM
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First Lieutenant
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Re: Capture Ships
If your ships don't already have it you might try giving them some simple weapon like a DUC I so that the computer sends them into shoot and then when the enemy is ready to be boarded your ships are right there to do it while the DUC's won't be strong enough to destroy the ship even if they do hit.
Not sure if the computer considers Shield Depleters a weapon to be used on ships if its the only one and the enemy has no weapons or something.
*BREAK* That is what I was going to say... but I just tried all that on the simulator and none of it worked.
I don't know what is going on. I have never used boarding myself in strategic... maybe it doesn't work?
Anyone know?
ok... my suggestion which was made after you fixed it yourself works for you but not for me... weird.
[This message has been edited by Cyrien (edited 29 September 2001).]
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October 1st, 2001, 03:44 PM
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Sergeant
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Re: Capture Ships
[insert twilight zone music]
Got a similar problem with the Fire on the Suns battle engine that I wrote, boarding parties are not considered weapons so some other weapon system needs to be present for the 'AI' to be agressive. Adding a low yield weapon is the best advice that I've heard.
--
TAZ
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October 1st, 2001, 04:07 PM
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Private
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Re: Capture Ships
The combat engine considers certain weapons to not be weapons for purposes of closing with the enemy. You will find the same problem with creating a pure Point Defense ship. It will break formation and hide in the corner. Add a standard damage weapon to make sure it closes. I do not know if anyone has repeated the PDC test with other specialty weapons such as shield depleters, engine disrupts, etc. I have only encountered the problem with PDCs myself.
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October 1st, 2001, 04:39 PM
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General
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Re: Capture Ships
Perhaps this could be fixed with modding: either give boarding parties a weapon ability (you'd probably have to make a weapon with boarding ability. EVen then it might not work) or make a small weapon, 1KT, 1 damage, 1 range. Boarding ships could then be given this weapon to make sure they move towards the enemy rather than away from it.
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October 1st, 2001, 09:28 PM
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General
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Re: Capture Ships
quote: Originally posted by Commander G2:
The combat engine considers certain weapons to not be weapons for purposes of closing with the enemy. You will find the same problem with creating a pure Point Defense ship. It will break formation and hide in the corner. Add a standard damage weapon to make sure it closes. I do not know if anyone has repeated the PDC test with other specialty weapons such as shield depleters, engine disrupts, etc. I have only encountered the problem with PDCs myself.
That would be why I've never had these problems that others are encountering. I always include a few 'real' weapons on my boarding ships. Once the boarding parties are gone, they have to be able to defend themselves!  So, in my mind these work-arounds aren't even necessary. Giving a ship nothing but shield-depleters is going too far in specialization.
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