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October 7th, 2005, 04:01 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Can you change the direction of AI retreat?
Thanks everybody for your input.
When I created the map I didn't use the create beach tool,I did it all manually.
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
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October 7th, 2005, 04:46 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: Can you change the direction of AI retreat?
Quote:
Skirmisher said:
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
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They probably will, unless they have rafts.  They may retreat along the coast away from the enemy forces if the enemy units are close enough.
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October 7th, 2005, 05:58 PM
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Sergeant
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Join Date: Jun 2005
Location: Maryland
Posts: 213
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Re: Can you change the direction of AI retreat?
Skirmisher...the one post is listed as designing questions in the Campaign/scenario set the person posting is Artur and the date was 9/19
Tom
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October 7th, 2005, 06:43 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Thanked 5 Times in 5 Posts
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Re: Can you change the direction of AI retreat?
Quote:
Skirmisher said:
Thanks everybody for your input.
When I created the map I didn't use the create beach tool,I did it all manually.
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
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Here is your answer:
If they posses swimming ability/movement they will start moving/swimming through the water hexes until they reach the edge of the map.
If they don't have water movement and they become very suppressed they will probably surrender.
cheers,
Pyros
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October 7th, 2005, 07:01 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Can you change the direction of AI retreat?
Thank you Pyros,going to make sure they don't have any rafts
Do you still recomend that I swap the sides?
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October 7th, 2005, 07:18 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Thanked 5 Times in 5 Posts
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Re: Can you change the direction of AI retreat?
Probably it is better if it is the player's units that retreat to the water hexes, because you will have better control (moral control, protection, smoke cover, etc...) over their reactions.
Leave the Rebels(AI) to retreat towards the land hexes as you will have a better overall result.
cheers,
Pyros
p.s It is weird  ... how did you manage to create "beach landing game conditions" without using the beach creation tool or using the SHIFT+$ function?? 
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October 7th, 2005, 07:43 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Can you change the direction of AI retreat?
Quote:
Pyros said:
p.s It is weird ... how did you manage to create "beach landing game conditions" without using the beach creation tool or using the SHIFT+$ function??
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Not sure exactly,I tried the make half map water option,but I wasnt happy where the beach was,so I started over.
Perhaps I didnt start totally fresh and that carried over to what I have now.Only thing I can think of. 
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October 7th, 2005, 08:11 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Thanked 5 Times in 5 Posts
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Re: Can you change the direction of AI retreat?
Yes, this is the case.
The game ,once you have clicked the "create beach" button has automatically changed the map from "normal" to "beach landing"...
After that action, the only way to make your map a normal map would be to manually alter the condition by shift+$.
Anyway, good luck with your scenario designing work!
cheers,
Pyros
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