.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 7th, 2005, 04:01 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: Can you change the direction of AI retreat?

Thanks everybody for your input.

When I created the map I didn't use the create beach tool,I did it all manually.
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
Reply With Quote
  #2  
Old October 7th, 2005, 04:46 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Can you change the direction of AI retreat?

Quote:
Skirmisher said:
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
They probably will, unless they have rafts. They may retreat along the coast away from the enemy forces if the enemy units are close enough.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #3  
Old October 7th, 2005, 05:58 PM
desh44's Avatar

desh44 desh44 is offline
Sergeant
 
Join Date: Jun 2005
Location: Maryland
Posts: 213
Thanks: 0
Thanked 0 Times in 0 Posts
desh44 is on a distinguished road
Default Re: Can you change the direction of AI retreat?

Skirmisher...the one post is listed as designing questions in the Campaign/scenario set the person posting is Artur and the date was 9/19

Tom
Reply With Quote
  #4  
Old October 7th, 2005, 06:43 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Can you change the direction of AI retreat?

Quote:
Skirmisher said:
Thanks everybody for your input.

When I created the map I didn't use the create beach tool,I did it all manually.
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
Here is your answer:

If they posses swimming ability/movement they will start moving/swimming through the water hexes until they reach the edge of the map.
If they don't have water movement and they become very suppressed they will probably surrender.

cheers,
Pyros
Reply With Quote
  #5  
Old October 7th, 2005, 07:01 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: Can you change the direction of AI retreat?

Thank you Pyros,going to make sure they don't have any rafts

Do you still recomend that I swap the sides?
Reply With Quote
  #6  
Old October 7th, 2005, 07:18 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Can you change the direction of AI retreat?

Probably it is better if it is the player's units that retreat to the water hexes, because you will have better control (moral control, protection, smoke cover, etc...) over their reactions.
Leave the Rebels(AI) to retreat towards the land hexes as you will have a better overall result.

cheers,
Pyros

p.s It is weird ... how did you manage to create "beach landing game conditions" without using the beach creation tool or using the SHIFT+$ function??
Reply With Quote
  #7  
Old October 7th, 2005, 07:43 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Re: Can you change the direction of AI retreat?

Quote:
Pyros said:


p.s It is weird ... how did you manage to create "beach landing game conditions" without using the beach creation tool or using the SHIFT+$ function??
Not sure exactly,I tried the make half map water option,but I wasnt happy where the beach was,so I started over.
Perhaps I didnt start totally fresh and that carried over to what I have now.Only thing I can think of.
Reply With Quote
  #8  
Old October 7th, 2005, 08:11 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Can you change the direction of AI retreat?

Yes, this is the case.

The game ,once you have clicked the "create beach" button has automatically changed the map from "normal" to "beach landing"...
After that action, the only way to make your map a normal map would be to manually alter the condition by shift+$.
Anyway, good luck with your scenario designing work!

cheers,
Pyros
Attached Images
File Type: jpg 385934-LZ_Xturn12.JPG (109.9 KB, 119 views)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.