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October 10th, 2001, 04:26 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
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Re: Vandron Shipset
AI Update:
I hope to be able to post an improved set of AI files tonight or tomorrow morning. They're not finished yet, but I think that they are much improved.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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October 10th, 2001, 09:49 PM
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Sergeant
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Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
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Re: Vandron Shipset
C27: ok so how do i import backgrounds that i make with these programs?
It depends on which Version of DoGA CGA you're using. I have an essay on hacking backgrounds in L2. For L3, it's as easy or as hard as you want to make it. :-)
Clicking Display > Rendering Properties will bring up the Renedering Properties dialog box. The frame on the right controls the background, the four choices are none, select a solid color, select a spherical background, or select a custom image to use as a back drop. Drops are fixed and 3D backgrounds pan with camera motion/placement. [This is also why some backgrounds show a planet, but you don't see it because the camera is facing the wrong direction.]
Using a back drop is pretty easy. Create a background or pull one off the web and save the image to disk. Fire up L3 and go to the Render Properties dialog. Click on option four and browse from there to where the image is located. Render as normal. For stills, this is 99% of what you need to know for custom backgrounds.
If you want to make spherical backgrounds, you'll to learn how to merge six images into a single panoramic picture and proper distort it. Fortunately, there's a tool to do that for you. Of course, it's in Japanese so you may want my Version which includes an English cheat sheet. To use a panoramic picture in L3. Load it as you would a back drop, but check the "Map to BG sphere" check box.
--
TAZ
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October 10th, 2001, 11:41 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Vandron Shipset
thanks zircher i'll have to try that 
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October 11th, 2001, 02:02 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Vandron Shipset
Here is the latest AI. It is much closer to releaseable. Give it a shot and see what you think.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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October 12th, 2001, 01:38 AM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Vandron Shipset
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October 12th, 2001, 09:45 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Vandron Shipset
Cool. I'm still working a few bugs out, and I haven't seen how they research all the way up to the big ships yet, but I think we are getting there.
Any progress on a design name file? I have a few ideas that I can start putting together, but any names you can come up with would be great.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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October 12th, 2001, 05:11 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Vandron Shipset
what kind of names were you thinking? SJ suggested that we do a dictionary search for "HOLY" and use that.
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