After playing the game for 200 turns here's what i noticed
- still don't build enough ships although do build better variety of ships now
- don't spread population very well
- don't get intel fast enough or enough of it
- everything else looks great
- finished 2nd behind vaxin
After the main fleet returned to secure space, a few covert battalions remained to scout and destroy oppurtune targets. Upon the discovery of an enemy space station, one of the cloaked battalions relayed a message back to a front line military base requesting two unmanned dummy escorts. After receiving the dummy ships they preceeded to attack the heavily armed base. This pic depicts the opening moments of the battle.
a full batallion operating under cloak is awfully impressive. like all the other images, i think this one is great. however, i notice that a couple of stars appear in the foreground (in front of the ships)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
hmmm.... yeah it does appear like that now that I look more closely at it Puke. I think its because of the transparancy effect I used for the cloaked ships. Oh well
quote:Originally posted by chewy027: Alpha have you given any thought to the possibility of changing the culture type?
Yeah, I'm trying a Version with a worker culture. So far it's looking pretty good. I also came up with a fairly extensive design name file. I'll try to get something posted in the next day or two.
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)