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  #1  
Old October 11th, 2005, 02:28 PM
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Default Re: The Mentality

I think the only significant bonus of the Psychic trait is the system training facilities, and that's mostly just because they can stack with normal training facilities for a faster training speed. I don't think this is worth 1500 racial points.
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Old October 11th, 2005, 03:22 PM
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Default Re: The Mentality

douglas said:
...system training facilities... can stack with normal training facilities for a faster training speed.


Which is made more or less irrelevant when you build moon training centers.
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Old October 11th, 2005, 03:41 PM
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Default Re: The Mentality

system training facilities...

7. ...which are made even more irrelevant when you employ talismans?
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Old October 11th, 2005, 03:45 PM
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Default Re: The Mentality

Not really... ship and fleet training still affect defensive ability...
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Old October 11th, 2005, 03:56 PM
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Default Re: The Mentality

8. What is the highest defensive ability that can be achieved in the game, and by what means?
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Old October 11th, 2005, 04:35 PM
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Default Re: The Mentality

If you mean to-hit chances only, and not shields, armor or other defenses;

Take an escort, +40.
Add ECM3, +60.
Add Stealth armor +15.
Add Scattering armor +15.
Add maxxed out defensiveness skill +25.
Add berzerkers culture +10.
Fight only in sensor-interference storms +50.
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+215 total.
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Old October 11th, 2005, 04:44 PM
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Default Re: The Mentality

9. Without using talismans, what is the highest offensive ability that can be achieved in the game, and by what means?

10. And finally, when you stack up the highest offensive versus the highest defensive, which one comes out on top, or at they both even?
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