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  #1  
Old October 11th, 2005, 04:40 PM

Mecron Mecron is offline
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Default Re: Sword of the Stars? (New 4x game apparently)


Hey folks!

Just thought I would pop in and post some update links for any of you that are still interested.


New interview on a spanish site, don't worry the link is to the english version.

http://jdejuegos.com/jestrategia/sots/sots_art_b02.htm

And some new screens for said interview.

http://jdejuegos.com/jestrategia/sot...&y=1&p=1&g=001

The human backstory for SotS has also been added.

http://www.kerberos-productions.com/sots.shtml

as well as many more details of the 3 alien races of SotS being discussed in this alien topic.

http://www.kerberos-productions.com/...r=asc&start=15

Take care and feel free to ask any questions here as I do keep checking in when I can.
--MEC
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Old November 3rd, 2005, 10:21 PM

Mecron Mecron is offline
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Default Re: Sword of the Stars? (New 4x game apparently)

In case anyone is still interested The first hands on preview of SotS is up at...

http://www.worthplaying.com/article.php?sid=29599

--MEC
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  #3  
Old November 4th, 2005, 05:24 AM
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Default Re: Sword of the Stars? (New 4x game apparently)

Quote:
Mecron said:
In case anyone is still interested The first hands on preview of SotS is up at...

http://www.worthplaying.com/article.php?sid=29599

--MEC
I need demo! Must show off shiney new video card to Playstation owning friends!
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Old November 4th, 2005, 06:04 AM

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Default Re: Sword of the Stars? (New 4x game apparently)

Quote:
AgentZero said:
Quote:
Mecron said:
In case anyone is still interested The first hands on preview of SotS is up at...

http://www.worthplaying.com/article.php?sid=29599

--MEC
I need demo! Must show off shiney new video card to Playstation owning friends!

get halflife 2 or doom 3 then! this game looks cool, but it does not look like it will be a challenge on the graphics!
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Old November 4th, 2005, 03:38 PM

Mecron Mecron is offline
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Default Re: Sword of the Stars? (New 4x game apparently)

Well...we don't want to leave older cards behind and so have a nice scale of fx...but the thing to remember is that HL2 or D3 are all about the background sets...they only run a couple dozen fx at the same time on a screen. With a full fleet battle in SotS with shields, cloaking, damage venting, explosions and dozens of weapons systems. It runs 10 or 20 times more fx than a shooter.
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Old November 4th, 2005, 09:49 PM

wilhil wilhil is offline
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Default Re: Sword of the Stars? (New 4x game apparently)

Quote:
Mecron said:
Well...we don't want to leave older cards behind and so have a nice scale of fx...but the thing to remember is that HL2 or D3 are all about the background sets...they only run a couple dozen fx at the same time on a screen. With a full fleet battle in SotS with shields, cloaking, damage venting, explosions and dozens of weapons systems. It runs 10 or 20 times more fx than a shooter.

ahh, sorry! I reread my post and realise I sounded really bad like I was taking the mick out of the game!

I am really really sorry! I didnt mean for it to come across like that at all!

Anyway, as far as I think, graphics dont really mean anything! I hated doom 3 (well I dont really like horror games) it was a bad game with just good graphics (apart from the interactive ingame panels! I loved them!), on the other hand, SEIV is poor graphics with brilliant gameplay, and guess which one I am playing years after buying!

As both a regular programmer and game programmer as well, I personally have a diffrent stance to you though, I personally try to target products that I have a role in to play well, but have as good graphics as possible, as far as I think, people get the latest consoles each 2-3 years, but they expect their pc to be able to run the latest games 10 years down the road! I add compatibility where possible for older generation cards, but I dont make it my main target, It just drives me mad for example on the HL2/Steam forums people complaining that the game will not run well or at all on their geforce 2 and lower cards!

anyway, I read a few comments on the first page and the last one, sorry if you mentioned this already, are you going to release a demo to your game soon, and if so, when!?
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Old November 4th, 2005, 11:54 PM

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Default Re: Sword of the Stars? (New 4x game apparently)

No need to be sorry wil, I knew what you were getting at. Was just pointing out that thing where shooters strain your card in the way of a fine painting where space combat games do it in a more fireworks kind of way. And yeah graphic compatibility is brutal sometimes. I generally ask my team to make to pretties thing they can for the current years tech and then to make sure they can pare features away and still have something playable thats not hideous for older machines.

We are pretty much demo-licious right now and pending final publisher negotiations we will be able to tell you an exact release sate for both game and demo.
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Old November 4th, 2005, 03:51 PM
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Hunpecked Hunpecked is offline
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Default Re: Sword of the Stars? (New 4x game apparently)

Pretty, yes. But is it moddable?

BTW, I like the illustration of the "lab accident".
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Old November 4th, 2005, 05:40 PM

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Default Re: Sword of the Stars? (New 4x game apparently)

Very modable...fully data driven engine.
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Old December 6th, 2005, 04:58 PM
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Strategia_In_Ultima Strategia_In_Ultima is offline
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Default Re: Sword of the Stars? (New 4x game apparently)

Homeworld with a starmap, planetary resource production, industry, terraforming, diplomatic relations, more research, ship design with 3 sections and multiple weapons slots per ship, fuel, random events but yeah, apart from that it's exactly HW with a starmap.
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