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October 12th, 2005, 02:17 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Super-Combatants
i still prefer my mega golem who got 71 strength in total due to heroic (and he had a blood thorn+ accursed shield+ amon hotep+ jade armour+ ring of warrior+ krupps bracers
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October 12th, 2005, 05:44 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Super-Combatants
Quote:
shovah said:
i still prefer my mega golem who got 71 strength in total due to heroic (and he had a blood thorn+ accursed shield+ amon hotep+ jade armour+ ring of warrior+ krupps bracers
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Nah, my genie could kick his *** no problem.  He killed a fully equipped ghost king who cast invulnerability, soul vortex, etc. It was child's play.
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October 12th, 2005, 06:43 PM
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Colonel
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Join Date: Aug 2005
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Re: Super-Combatants
but i used my golem with 3 other golems+ a genie  (golems had blood thorn+ gold shield/accursed shield+ cant remember what helm+ jade armour+ flying boots+ ring of warrior and a defence increasing misc
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October 15th, 2005, 04:07 PM
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Colonel
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Join Date: Aug 2005
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Re: Super-Combatants
try ths: mandragora ettin with soulstone of wolves, amon hotep, sun helmet, summit, blood thorn, accursed shield, flying shoes and fenrirs pelt, he has 30 prot and 25+ magic resistance, he has 3 sleep vines + sumit attack and a life drain attack, he has huge strength decent attack and defence and gets a huge amount of wolves in battle
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October 16th, 2005, 01:39 PM
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Major
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Join Date: Sep 2005
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Re: Super-Combatants
I always liked the fenris' pelt, soulstone, lifelong protection, wraith helm, any boots, twin spear (death), and candle shield. (did I already mention this?)
on an assassin, he rarely gets the kill, but the army he brings will take down all but the toughest enemies.
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October 16th, 2005, 02:28 PM
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Colonel
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Join Date: Aug 2005
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Re: Super-Combatants
sounds good, and ive remade my ettin after he got paralized and wiped out
all rounder:
blood thorn
any decent weapon/shield (the twin death spear is good)
accursed shield
sun helmet
amon hotep
fenris' pelt
winged shoes
soulstone of the wolve
he has 3 sleep vines, usually 2 attacks, can fly, gets a huge number of wolves, has around +5 awe and a huge magic resistance
horde:
blood thorn
accursed shield
insert shieldname here
amon hotep
sun helmet
fenris' pelt
insert boot name here
soulstone of the wolves
idea was making him as survivable as possible,
another cheaper but less potent option is an abomination with amulet of regeneration and soulstone, hes quite cheap and takes alot of punishment (and then theres gift of health...)
also i had a nataraja sometime but cant remember his equipment atm. all i remember is that he took out a huge number (i think it said he had around 2500 kills in the HoF) phantasmal wolves/warriors before going down which i was happy with since he didnt cost too much to kit out (i dont even think he had soulstone but i may be wrong) and this was way before i understood alot about the game/magic items
edit: my if you can give my originally posted ettin a defence boost then give him blood thorn and hell sword and he will chew through practically everything,
27 magic reisistance+ 5 awe+ 2 lifedrains+ 3 sleep vines means the only thing that gives him problems will probably be things you can lifedrain from (you cant drain from undeads and construcks right? i may be wrong)
since normal troops succumb to the awe and life drain whereas other SCs are taken out mainly by sleep vines and fianly the high magic resistance makes him near immune to magic.
i justed testeed this vrs 5 astrologers casting paralize + 125 PD and 30 elephants on his own nothing worked on him (i fear the undead test i will do next)
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December 3rd, 2005, 07:36 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: Super-Combatants
I recently wished an ettin mandragora as c'tis with amon hotep, wraith crown, pendant of luck, sun slayer, summit, boots of quickness, bone armor. Got Strength as heroic.
18 sleep vine attacks, 2 40+ damage summits, 2 sun slayer. 30 prot, ethereal, lucky.
It died to ONE stupid SEA DWELLING FUNGUS!
my R'yleh opponent decided that casting nether darts at point blank range with an astal 14 mage was a good idea. His void lurker did more than 300 damage with one spell. That hurt.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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January 15th, 2006, 10:36 PM
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Sergeant
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Join Date: Sep 2004
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Re: Super-Combatants
If an assassin and target can't kill one another, what happens? Does Assassin or target retreat?
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January 16th, 2006, 04:23 AM
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Sergeant
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Join Date: Oct 2003
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Re: Super-Combatants
The assassin is always the attacker. Like any attacker he'll auto-rout on round 50 and auto-die on turn 100.
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