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Old October 18th, 2005, 06:30 PM

Iron Giant Iron Giant is offline
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Default Re: Fighters are broken. Can we fix them?

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Starhawk said:
Let's face it a Fighter in and of its self is not something that can ever conquer a system, for that you need indurance and FIREPOWER which fighters lack, how many hours of bombardment would it take for fighters to seriously hurt a planet? Especially a planet with shields and defense platforms (even basic ones).

It is an interesting point you make, about what real space fighters may or may not be able to do in the real future.

In SEIV I am playing in a fake universe. Sometimes I want to play Space Battleships in my fake universe, sometimes I want to play a race of Super Carriers with powerful fighters.

Regardless of what may happen in the real universe, in my fake universes of SciFi, one guy, in one fighter blew up a small moon In my overall SciFi imagination, Fighters are much more important than they are in SEIV. I still think it should be a viable (NOT the only) option, from beginning game, to end game.
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Old October 18th, 2005, 06:38 PM
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Starhawk Starhawk is offline
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Default Re: Fighters are broken. Can we fix them?

Late game I must admit I did design a "BlackTiger" planet killer fighter in one game. For use on planets where I would rather hit with less then a battle squadron.

Black tigers were heavy fighters loaded out with nothing but shields and planetary napalm and I sent in a few hundred of them and wiped out the defenses of a world in five turns.

Two turns later I sent in a troop ship and two SD escorts and easily took the planet.
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Old October 19th, 2005, 03:34 PM
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Default Re: Fighters are broken. Can we fix them?

Besides, there's no guarantee that the viability of fighters won't change drastically, for better or worse, between now and release, so any such comment on the current viability of fighters would be largely meaningless.
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