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Old October 21st, 2005, 10:46 AM
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PlasmaKrab PlasmaKrab is offline
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Default Re: Tactical Rockets

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Mobhack said:As to your earlier question - SCUD type missiles are irrelevant to the game, really. Someone made a SCUD vehicle icon for scud huntin missions (it would be a truck with a high VP value probably ?).
Yes, that was basically the point, the FROG-7 icons were primarily meant to be used as igh-value targets, since mostly the minimal range of such rockets exceed 10km (actually even that of the Smerch which I spent a lot of time drawing...).

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But they really are corps and army level devices, not for tactical use. If your troops are close enough to fire 120mm mortars, why use a battlefield support rocket?.
Andy, you have to admit that there are already a number of division-level-and-above support assets available, if only strategical SAMs. In some OOBs (Russia being the most evident exemple) you also find long-range artillery tubes and MRLs (namely 2S7 and Smerch) which are generally used only inside an artillery division.

So IMHO one could consider having heavy support available for some rare cases, admittedly not on a common basis for your average company-on-company skirmish! These would be things available either to scenario designers for example.

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Plasma
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Old October 24th, 2005, 05:54 PM

IanWilliams IanWilliams is offline
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Default Re: Tactical Rockets

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PlasmaKrab said:

So IMHO one could consider having heavy support available for some rare cases, admittedly not on a common basis for your average company-on-company skirmish! These would be things available either to scenario designers for example.

So it would only be for assault missions, like how you only have access to naval gunfire support for beach landing missions.
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Old October 25th, 2005, 05:57 AM
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Default Re: Tactical Rockets

That was how I considered it, but I guess that this would need a good deal of hard coding, and it being really not on the top-priority list of the Camo Team (which can be understood) means that such a feature will probably have to be forgotten in the near future.

This being considered, a player-only choice should be the best alternative for now, if ever these things are implemented.

Now I still haven't had the opportunity to test it, so I don't know how this would be modelled the best, for the sake of appearances I'd tend to stick to high-accuracy single-shot artillery rockets, cluster or not, but I don't know wether they would be accurate enough.
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