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October 5th, 2001, 09:22 PM
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Re: Just an idea
I too think that a morale rating for ships would be a wonderful idea. Morale for planets is already sort of in there as happiness. It goes up or down based on different things that happen. Though an enemy glassing someone else's planet isn't one of those. Losing your own planets will affect happiness in the rest your empire though.
Morale for ships though sounds like it would be a lot of work to implement. What if we could get the experience to act as a variable to defend against crew insurrection or the ability of boarding crews. This wouldn't be a perfect solution, but it might be a lot easier to do, and thus might be more likely to happen. What do you think?
Geoschmo
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October 5th, 2001, 09:55 PM
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Re: Just an idea
geoshmo, If it can be done that way, i'm for it, SJ earlier in thread had a good idea tying the experience & morale with percentages. The hard part would be to come up with a workable variable so as not to imbalance the game in human vs AI game. The AI, no offense, is so-so at times in using what it is given to use. So a balance would have to be looked at carefully and tested. It sounds good to me,
just some ideas mac
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just some ideas Mac
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October 5th, 2001, 10:04 PM
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Second Lieutenant
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Re: Just an idea
i think it would be fine if it were linked to experience. After all the more experienced someone is the more confidence they will have hence a higher morale or at least will be less likely to be affected by things since they've "seen it all" and yeah if exp could affect ship insurection i guess that would be acceptable. But if they can do that, then happiness for planets should effect the PPP success or other intel projects like that too.
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October 6th, 2001, 08:08 AM
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Re: Just an idea
quote: Originally posted by geoschmo:
I too think that a morale rating for ships would be a wonderful idea. Morale for planets is already sort of in there as happiness. It goes up or down based on different things that happen. Though an enemy glassing someone else's planet isn't one of those. Losing your own planets will affect happiness in the rest your empire though.
Morale for ships though sounds like it would be a lot of work to implement. What if we could get the experience to act as a variable to defend against crew insurrection or the ability of boarding crews. This wouldn't be a perfect solution, but it might be a lot easier to do, and thus might be more likely to happen. What do you think?
Geoschmo
I agree completely with you geoschmo. The second important new thing would be that the experience (= morale) can be reduced by events such as lack of supplies, loss of battles in the system, damaged components of the ship.
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October 7th, 2001, 01:25 AM
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Re: Just an idea
So lets say we do equivocate experience with morale and it has the ability to decrease as well. Two things that i think need to be adjusted then. One, and in my mind the bigger of the two, would be that since there are already facilities for exp of ships and fleets there needs to be a balancing factor. Either make the facilities less of a exp/morale booster or take the experience rating up to 100% from the 50% it's at now (i think) and redistribute the bonuses gained from the percentages or make it just as easy to loose morale ie many empire wide factors as it is to gain exp/morale from idle facilities. Now as for making this fair between human and computers. Depending on the bonus shosen in the beginning of the game for the AI and the difficulty level there can be a minimum set percentage that the AI empires can drop to say at high bonus and on hard the minimum is 40% That should balance it out a little better.
Second, adjustment comes in the intel department. Need to add two intel ops, one for lowering morale of ship and one for lowering morale/exp of the empire as a whole. The empire wide op should be prone to failure however.
What do you think?
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October 6th, 2001, 05:13 PM
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Re: Just an idea
quote: Originally posted by chewy027:
Second, adjustment comes in the intel department. Need to add two intel ops, one for lowering morale of ship and one for lowering morale/exp of the empire as a whole. The empire wide op should be prone to failure however.
If Experience is being used as morale, we already have an intel project for that. quote: Name := Crew Rotation
Description := Through faked Messages, an experienced crew is broken up and reassigned.
Group := Ship Sabotage
Cost := 5000
Type := Ship - Experience Change
Effect Amount := -50
Geoschmo
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October 8th, 2001, 02:15 AM
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Second Lieutenant
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Re: Just an idea
then i guess we only need one for empire wide morale/exp 
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