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Old October 24th, 2005, 03:07 PM
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Default Re: creating shipsets

Quote:
zircher said:If you're new, I suggest downloading L2 and getting a feel for that before moving on to L3.
I don't know as much about DoGA as Zircher does, but I can tell you one thing; I never ever touched any 3D modeler in my life before, but less than 15 minutes after I downloaded L3, I was happily making stuff that wouldn't look bad in a shipset (in fact, some of it actually got into my Bartelian shipset) so I would say jump into L3 rightaway. Like I said, you learn the basics in a few minutes; the palette designer, not much more than five to fifteen to get a basic feel for it. If you learn L2 before you start with L3, it's your own decision, but for my own part I found L3's interface to be rather self-explanatory and I would recommend to start using L3 rightaway.
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Old October 24th, 2005, 05:03 PM
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Default Re: creating shipsets

Wings3d isn't much harder, and will likely be easier to use for SEV.
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Old October 25th, 2005, 04:00 PM
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Default Re: creating shipsets

I finally got curious about these graphics programs, so about a week ago I downloaded Blender (free). The interface is a monster, but the Blender web sites assure me that once I get the hang of it, the journey will be worth the trouble. We'll see.

I seem to remember that it took a while to get the hang of playing SEIV too. That journey was worth it. Now I just have to worry about those pesky human players.
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