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October 27th, 2005, 07:28 PM
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Captain
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Join Date: Oct 2001
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Re: Middle Earth in SEIV
doesnt' one of the Star Trek mods use modified values for canon race homeworlds?
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Nick (bearclaw)
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October 27th, 2005, 11:46 PM
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Shrapnel Fanatic
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Re: Middle Earth in SEIV
They do not work as planet abilities...
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October 28th, 2005, 12:53 AM
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Lieutenant Colonel
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Re: Middle Earth in SEIV
Well, you could always use the Map Editor to create maps where only rock worlds have a significant percentage of minerals, only ice have significant percentages of organics, and only gas have significant percentages of radioactives...
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October 28th, 2005, 10:43 AM
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Sergeant
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Join Date: Jun 2005
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Re: Middle Earth in SEIV
Oh well, I guess I'll just have to leave that open for now then. I had thought about the map editor, but that limits games to just maps that have been made for it. Using a random map when the game is balanced for a hand made map would throw it off a bit, I think. If I was making it cannon, then balance wouldn't be as much of an issue.
I did go through the Image Mod last night and found all but about 5 facilities that I could use. I think I can find something for them somewhere.
New event pictures are my next area of focus. Mostly the win-lose and create-destroy events. Conditions, values, gifts, etc. should be OK.
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October 28th, 2005, 12:47 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Middle Earth in SEIV
The Image Mod's event pack is rather bare. 
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October 28th, 2005, 01:35 PM
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Sergeant
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Re: Middle Earth in SEIV
I noticed that. I'll have to try for google for most of those. I've got a couple right now.
Can't seem to make a border I like either, the colors tend to not sit well with the few that can't be changed. I was trying for an intertwined wood look, but ended up with brown chainlink on a light green background.
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