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October 28th, 2005, 04:25 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: Keepin SEIII alive
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 28th, 2005, 06:36 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: Keepin SEIII alive
Why not?
It's important to remember the ancestors that came before us. 
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October 28th, 2005, 09:12 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Keepin SEIII alive
Quote:
Captain Kwok said:
Why not?
It's important to remember the ancestors that came before us.
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I say let it die.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 28th, 2005, 06:46 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Keepin SEIII alive
Because some ppl would rather play a shareware game than shell out hard cash for SE4?
Because there are some ways in which SEIII is arguably better than seIV? (construction queues spring to mind)
Because it make a nice change from se4 every now and again?
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October 28th, 2005, 06:50 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
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Re: Keepin SEIII alive
IIRC, some guys found a cheat that was never addressed by MM. That sort of killed of the PBEM comunity.
But it was a nice game. 1v1's could be over in an hour. And ship sets were easy to make.
__________________
Think about it
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October 28th, 2005, 07:46 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: Keepin SEIII alive
I fully own SE4 and Starfury, and will be buying SE5 when it comes out, No insult to Malfador here at all, but I really can not be bothered or want to pay $25 for SE3, is there anyway to get it full version for free so I can try a few games?
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October 28th, 2005, 07:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Keepin SEIII alive
Only by purchasing it. The shareware has no turn limits, just tech limits and no modding.
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October 28th, 2005, 08:07 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: Keepin SEIII alive
wow, I like the research in this game, from screenshots, I am guessing it is like this in SE5, also, it is weird having thegalaxy map larger than the sector map!
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October 28th, 2005, 08:37 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: Keepin SEIII alive
ahh, cant get my head around it, and not enough time to learn. I built some colony ships, figured out how to move them, then after one move, life support and crew quaters became damaged  im confused, and I quit!
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November 29th, 2005, 11:12 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Keepin SEIII alive
The shareware version of SEIII can be downloaded directly from malfador.com. Getting a registration code costs $25 and can be ordered here or through a number of other options listed on the SE3 section of the Malfador site.
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