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October 29th, 2005, 01:13 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Base C\'tis Sacred Serpent - Hints needed
Quote:
shovah said:
but if you can do n9 f9 blessing and get Gift of Health up thats a different story
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Gift of Health doesnt really change the situation. More hp, sure but they'd still be stuck with the fatal low prot+low def combination. Pepper them with arrows and fight with some half decent infantry and they are done for.
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October 29th, 2005, 01:38 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Base C\'tis Sacred Serpent - Hints needed
Quote:
Ironhawk said:
Gift of Health doesnt really change the situation. More hp, sure but they'd still be stuck with the fatal low prot+low def combination. Pepper them with arrows and fight with some half decent infantry and they are done for.
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Agreed. Even Tarrasques under dominion 10 GoH can be brought down by masses of heavy infantry, and they have both superb protection and more HP than a sizeable army of sacred serpents.
Now, A Tarrasque or Abomination prophet in dominion 10 with a Ring of Regeneration and Kurgi's Gift under Gift of Health, THAT simply can't be killed. Until your opponent just charms, enslaves, petrifies or disintegrates him, I suppose. I've never actually tried this stratagem, but I imagine it'd be truly hardcore until MR-based magic came into play. 'course, you'd need to give him air or, if you're feeling lucky, astral in order to teleport onto the field from dominion 10, unless said field is within flying distance of a dominion 10 province but... fine, so it's not a viable strategy. Still sounds fun. Not to hijack the thread, or anything. Thought just ocurred to me, and asked to be shared.
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October 29th, 2005, 10:06 AM
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Colonel
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Join Date: Aug 2005
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Re: Base C\'tis Sacred Serpent - Hints needed
fine then GoH and a9 n9 bless? resistant to missle weapons and have regen and good health, not the greatest but quite fun
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October 29th, 2005, 11:16 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Base C\'tis Sacred Serpent - Hints needed
I suppose that's one of the best blessings you can give these guys, but I doubt they were ever intended to actual be used as front line troops. They're strictly there for morale-related support, and any combat abilities they might possess are entirely incidental. They're certainly not worth actually desigining a blessing around.
Update: But they're cute. Oh, how I love C'tis.
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October 29th, 2005, 01:45 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Base C\'tis Sacred Serpent - Hints needed
Yah, the Sacred Serpents aren't worth building a strategy around. The Serpent Dancers on the other hand definately can be. They have nice stats that can be enhanced by any number of blessings, and total poison immunity does provide tactical possibilities...
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October 31st, 2005, 01:14 PM
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Major
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Join Date: Sep 2005
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Re: Base C\'tis Sacred Serpent - Hints needed
I tried an F9A9W9 phoenix pretendr with the serpent dancers and a lizard king prophet to divine bless them then throw around fanatacism and smites.
had the world set as per council of wyrms diffuculty... well i had world richness be normal instead of poor... vs tien chi on the nile map.
anyway a small dancer army, combined with an equal troop of poison slingers did the trick for early independant provinces and even cut into the tien chi a bit. not expensive to replace any of those that die....
but irt lacked lasting power. I ended up taking tien chi with hoardes of pale riders instead of the blessed dancers/slingers, they where formidable though.
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October 31st, 2005, 02:47 PM
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Colonel
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Join Date: Aug 2005
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Re: Base C\'tis Sacred Serpent - Hints needed
your scales must have been **** though, to getboth phoenix paths to 9 and another path to 9
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