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  #1  
Old October 29th, 2005, 03:42 PM
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Alby Alby is offline
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Default Re: Turn playback?

yes Pyros, but I never see my arty firing??
both have fast arty off
I only see his???
Thanks guys I am getting blind in my old age...LOL
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  #2  
Old October 29th, 2005, 06:22 PM
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Default Re: Turn playback?

Quote:
Alby said:
yes Pyros, but I never see my arty firing??
both have fast arty off
I only see his???
Thanks guys I am getting blind in my old age...LOL

Go to your game data folder and open up the file Game Preferences.ini. Cut-and-paste the entire file and paste it into your reply to this post. I want to see what you have your preferences set to.

Are you playing full or basic security ?

Are these really large games or just small ones?

Does this happen every turn ?

Does your opponent see his arty?

Which player are you...1 or 2 ?

Don
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  #3  
Old October 30th, 2005, 07:42 AM
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Default Re: Turn playback?

Quote:
Alby said:
yes Pyros, but I never see my arty firing??
both have fast arty off
I only see his???
Thanks guys I am getting blind in my old age...LOL
turn 0 pre-game will NOT be seen by one of the players, i forget which, due to the way the turn 0 play back gets overwritten by the P1 (?) first game turn playing.

is this in-game fires, or is it pre game bombardment?

is it HE fire, or cluster munitions ?

Andy
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  #4  
Old October 30th, 2005, 12:54 PM
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Default Re: Turn playback?

He says when he sees his arty..which is katyusha rockets...it lasts a long time, so he must have fast arty off....Mine is 105 priests and 60 mm mortars...he says he sees my arty fire but I do not..I see his rockets fire...this is from turn 4 on..no turn 0 arty was set.
I am player 2, fairly large game...
how can I tell if it is basic or full security??
This is NOT during VCR playback by the way...just at end of turn..
I have not tried VCR playback yet...I will and let you know what I see.

hope this helps

[PREFERENCES]
PREF_HIDDEN_FIRE=1
PREF_MUSIC=0
PREF_OBJ_FLAGS=1
PREF_SOUND=1
PREF_ID_TAG=1
PREF_HEX_SIDE=0
PREF_AUTO_RALLY=1
PREF_ANIMATION=1
PREF_MOVE_RADIUS=1
PREF_USER_PREF=1
PREF_BREAK=1
PREF_AMMO=1
PREF_COMMAND=0
PREF_MORALE=1
PREF_SPOTTER=1
PREF_MOVE_SHOOT=1
PREF_MINES=1
PREF_COUNTRY_EXP=1
PREF_SOUND_VOL=4
PREF_ANIM_LEVEL=4
PREF_DELAY=0
PREF_SPOT0=90
PREF_SPOT1=90
PREF_HIT0=100
PREF_HIT1=100
PREF_ROUT0=150
PREF_ROUT1=150
PREF_TROOP_QUAL0=75
PREF_TANK_TOUGH0=100
PREF_TANK_TOUGH1=100
PREF_INF_TOUGH0=100
PREF_INF_TOUGH1=100
PREF_ARTY_EFFECT=150
PREF_MAP_WIDTH=60
PREF_FAST_ART=0
PREF_POINT0=3500
PREF_POINT1=4250
PREF_AIR0=-1
PREF_AIR1=-1
PREF_AITKHVY=1
PREF_MAP_HEIGHT=40
PREF_TROOP_QUAL1=75
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


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  #5  
Old October 30th, 2005, 01:04 PM
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Default Re: Turn playback?

One thing I forgot to mention or ask about..
He is only sending me 2 zipped files
the CMT and the DAT files.
I notice the manual mentions 3 files??
Is he supposed to be also zipping the PBEM registry Dat file?
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"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


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  #6  
Old October 30th, 2005, 01:29 PM

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Default Re: Turn playback?

Hi Alby,

I'm not sure if I understood you correctly but just to be sure, you do realise that in the CAMO games your own artillery always lands at the end of your opponents turn, never at the end of your own turn (unlike the spwaw versions).

Narwan
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  #7  
Old October 30th, 2005, 02:37 PM
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Default Re: Turn playback?

Yes,

As Remco noticed this is probably the problem.

Alby's question is why he don't see his artillery after he hits the "End Turn" of his phase.

So in order to make it clear:

Artillery (0,1 delay) in WinSPMBT hits at the end of the next player's turn, while the same delay (0,1) in SPWAW hits at the end of the actual player's turn.

Also, a 0,0 delay will deliver a full barage (for a 81mm mortar; 8 HE shells) while a 0,4 delay will deliver only the aprox 50% of the full barage (for a 81mm mortar; 4 HE shells).

cheers,
Pyros
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  #8  
Old October 30th, 2005, 04:22 PM
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Default Re: Turn playback?

ok during vcr playback I do see my arty hit
But...why would I see his arty only and not mine at end of my turn?
He sees his arty hit.
I also see his strike aircraft attack too
don't know if this matters or not.

Man I am blind missing that big green platyback button at the top...
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"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


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  #9  
Old October 30th, 2005, 06:57 PM
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Default Re: Turn playback?

Quote:
Alby said:
One thing I forgot to mention or ask about..
He is only sending me 2 zipped files
the CMT and the DAT files.
I notice the manual mentions 3 files??
Is he supposed to be also zipping the PBEM registry Dat file?
There used to be three files but we only use two in winSPMBT. I went through the Game Guide before we released the game and removed ( I thought....) all references to three files. If you can point me at the section of GG that says three files are used in PBEM I will remove it for the 2.5 patch

The PBEM registry Dat was to be used for an idea when never implemented but may someday and has no ( current ) use in the game

Don
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  #10  
Old October 30th, 2005, 07:37 PM
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Alby Alby is offline
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Default Re: Turn playback?

Quote:
DRG said:
Quote:
Alby said:
One thing I forgot to mention or ask about..
He is only sending me 2 zipped files
the CMT and the DAT files.
I notice the manual mentions 3 files??
Is he supposed to be also zipping the PBEM registry Dat file?
There used to be three files but we only use two in winSPMBT. I went through the Game Guide before we released the game and removed ( I thought....) all references to three files. If you can point me at the section of GG that says three files are used in PBEM I will remove it for the 2.5 patch

The PBEM registry Dat was to be used for an idea when never implemented but may someday and has no ( current ) use in the game

Don
Thanks for all the replys guys...I could not play the dos versions
so I am relearning all over again.

here is a couple of sections of the manual that reference 3 files. All our found under the PBEM section, one starts out mentioining 2 then changes to 3.

"In a remote game, player 1 now sends the 3 zipped up files to player 2, who places the zip file somewhere safe (remember to keep all the zips in case of need to reload) and unzips the files contained in this to his [WinSPMBT]\Saved Games or [WinSPMBT]\PBEM Games (if secure) directory under windows."



"These 2 files are what we transfer to the other player, however, these can be rather large, and so it is best to zip these up using WINZIP, ensure that both of you use the same file compression utility, whichever you choose (negotiate this between yourselves as part of your battle setup emails). Winzip comes on the front cover CD ROMS of most decent computer magazines usually under the utilities section. It is the premier zip package, also at www.winzip.com. With winzip installed, there is a right mouse click extension to zip the files, select the 3, right click with mouse, select zip and enter a file name."



__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836


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