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  #1  
Old November 8th, 2005, 05:40 AM
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Default Re: Gun Tube Orientation.

Alright, then I can understand where that fix is worrying you.

Wouldn't that require much code work? I guess that would require at least a brand new switchable "turret lock" function, because IMHO (now tell me what you think about it) the new turret align function can be quite useful apart from any formation scheme.
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Old November 8th, 2005, 06:09 AM

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Default Re: Gun Tube Orientation.

I don't think that a new feature is needed, just a return to the previous situation. I don't see how the new turret align function will be useful. Just right click in the direction you wish the gun to face then move. You just have to pay attention to what you are doing.
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Old November 8th, 2005, 10:03 PM

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Default Re: Gun Tube Orientation.

I just went ahead and reinstalled 2.0. This is a deal breaker for me.
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Old November 9th, 2005, 12:00 PM

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Default Re: Gun Tube Orientation.

Quote:
SHortreengage said:
I don't think that a new feature is needed, just a return to the previous situation. I don't see how the new turret align function will be useful. Just right click in the direction you wish the gun to face then move. You just have to pay attention to what you are doing.
I agree 100%. The old way gives the player more control of the game. I like all the other changes with the 2.5 patch just not this one.
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Old November 9th, 2005, 03:35 PM
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Default Re: Gun Tube Orientation.

Just out of interest, apart from a aesthetic point of view, why worry?
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Old November 9th, 2005, 04:42 PM

narwan narwan is offline
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Default Re: Gun Tube Orientation.

Even though it's not a feature I've been using sofar I understand the reasoning behind it. If your not moving directly towards a threat you could under the old system still orient your turret (and its heavier armor) towards either known enemies or the sides you fear an ambush might come from (facing that hex reduces chances of a succesful close assault for example AFAIK and again the heavier armor on the turret front would offer more protection against fired rounds). For many AFV's (MBT's especially) it can make a great difference if you get hit, by an ATGM for example, on the front or side of your turret.

Narwan
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Old November 10th, 2005, 09:38 AM

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Default Re: Gun Tube Orientation.

Seeing as there is such a difference of opinion about the usefullness and reality of this new mod perhaps it is somthing that can be put into the preferences screen in the future with an on/off toggle switch.
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Old November 10th, 2005, 10:46 AM
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Default Re: Gun Tube Orientation.

I can see benifts both ways. I hate moving my units toward the enemy and forget to re-orient the gun toward them BUT at the same time as a former tanker I understand the desire to keep the gun toward the known or even "anticipated" threat.

As long as the gun stays pointed at a known enemy target I can live with the current preference/feature. It'll just take a little re-learning things on my part.
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