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Old November 16th, 2005, 02:36 PM

RedRover RedRover is offline
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Default Re: Abysia CB 5.0 AAR

TURN 48
The dead prophet’s power is back, so the Anathemant Dragon gets it. Temple count: 14. I must build at least one more this turn (my starting Dominion was 5, at +1 per 5 Temples, one more temple increases me to Dominion 8, making it much harder for enemy priests to preach down my influence).

In the northwest on the west continent, the attack on the independent succeeds in classic manner. My deep set-on draws in the ground troops, then the Devils pounce on the command group. There is just one more open province between Man and Caelum, but going for it is just asking to get hammered. I patrol and preach, instead.

In the northeast, C’tis is back to 110 Falchioneers, Heavy Infantry, and Tomb Guards, led by the Prophet, and my dominion is down to 0 in the target(?) province. I reinforce with a small force of Lizard Men and the Manticore. Might be a mistake, I don’t think this can hold him off if the intel is accurate. Magnus’s Crossbows come up. Sheesh, am I a merc junkie this game, or what? I think I have to…

On the west coast, the attack on independent provinces begins. A scout reports an Arco force of 50 Slingers and Heavy Cavalry, with an Elephant. May be enough to take the big city, if he attacks. Next turn I may have to choose between a coastal plain and a small inland town.

By the east bridge, C’tis has bulked up: 110 Militia, City Guard, and Tomb Worms. Not enough to take me here, I think, but may be enough to block my gutting his nation if he hits me in the northeast. No matter. If he attacks, I will go berserk against his forces, cut off his expeditionary force, and ravage his holdings up and down the east map edge, or die trying. I also think Arco may dogpile him if he does attack me. Too bad we are the wimpiest military forces in the game. I convert most of my researching priests to preaching this turn.
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