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November 19th, 2005, 12:16 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
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Re: Undocumented Deluxe changes
Quote:
Imperator Fyron said:
Quote:
TRANSLATION: nothing has changed, just "cosmetic" Patch is not needed for Gold, really, unless you plan on playing with someone who bought from the new publisher...
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If you want to play a mod with seekers targetting seekers, such as Carrier Battles, Adamant or the new version of Invasion in the works, this is untrue. It is best to upgrade to Deluxe...
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Fyron, please explain. How do the use of these mods make Deluxe a necessity?
At this point, I have no intention of wasting my time downloading and installing a patch that does next to nothing.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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November 19th, 2005, 12:29 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Undocumented Deluxe changes
There was a bug that would crash SE:IV when using a "seeking" point-defense weapon... i.e. seekers couldn't hit other seekers. This mods use such weapons.
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November 19th, 2005, 12:37 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Undocumented Deluxe changes
Actually, for the seekers-vs-seekers thing is a host crashing issue. Once the replay is created, it should not be a problem.
However, there are other issues, such as the dissapearing political message glitch, and replays of beam animations firing at range zero.
It is a hefty patch though, so I reccommend that dialup users get it through the Torrent posted here.
You can download it a little bit at a time in the background.
Then, when you find you need it a week or a month later, you'll have it.
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November 19th, 2005, 01:07 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Undocumented Deluxe changes
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However, there are other issues, such as the dissapearing political message glitch, and replays of beam animations firing at range zero.
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Are you saying that these bugs are undocumented fixes?
__________________
Slick.
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November 19th, 2005, 01:33 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Undocumented Deluxe changes
Hopefully. I haven't had a chance to test them yet.
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November 19th, 2005, 04:52 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 31 Times in 19 Posts
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Re: Undocumented Deluxe changes
I do hope that we will see more work on SEIV over the course of the next few months. There are still a few whopper bugs that need to be hunted down and beaten to death.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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