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  #1  
Old October 8th, 2001, 06:07 PM
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Default Re: Any more bug reports?

1.) If your empire reached the "maximum units in space" limit, you are unable to launch fighters during combat and they are therefore almost completely useless...
except for...
2.) In ground combat it is impossible to take over a planet if fighters remain on the planet.
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  #2  
Old October 8th, 2001, 06:10 PM
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Default Re: Any more bug reports?

Atrocities wrote:
"1. Stratigy "Capture Planet" does not work when fully loaded troop transports are present in the fleet."
In my experience this works very well!

"6. AI expands too rapidly."

What do you mean by this???

[This message has been edited by Q (edited 08 October 2001).]
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  #3  
Old October 8th, 2001, 06:10 PM

CW CW is offline
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Default Re: Any more bug reports?

The "Use Component" command does not work with fleets, even if all the ships have the component installed. This makes the Emergency Propulsion Pod useless as a quick get-away device.
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  #4  
Old October 8th, 2001, 06:13 PM

Aub Aub is offline
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Default Re: Any more bug reports?

Handling resupply:

- the resupply minister will work for fleets only, didn't work when I tried it for individual ships

Attacking:

- the "attack" order does not work in sim. games if any ministers (e.g. resupply) are on for a ship/fleet.
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  #5  
Old October 8th, 2001, 06:26 PM

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Default Re: Any more bug reports?

Didn't someone report that some of the Cultural modifiers do not work, nameley Space Combant and one other. Racial modifiers work.

(Just noticed this was fixed in 1.45) Disregard.



[This message has been edited by Commander G2 (edited 08 October 2001).]
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  #6  
Old October 8th, 2001, 06:40 PM

Commander G2 Commander G2 is offline
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Default Re: Any more bug reports?

Biggest Bug in my Opinion for Simultaneous Games:

Movement in Player Ordinal Number. This gives a tremendous advantage in Warp Point conflicts. Automatic First Fire for lower ordinal position. These needs to at least be randomized.

Alternating/Incremental Movement/Firing would be better. Simultaneous movement and fire would be better, but that would undoubtably be much hard to program as damage would have to be deferred.



[This message has been edited by Commander G2 (edited 08 October 2001).]
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Old October 8th, 2001, 06:56 PM
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Default Re: Any more bug reports?

quote:
Originally posted by Q:
1.) If your empire reached the "maximum units in space" limit, you are unable to launch fighters during combat and they are therefore almost completely useless...

Really? I'll have to test/confirm this one. My understanding was that it only stopped you from launching fighters in non-combat strategic mode, but that during combat figters would launch/be recovered as normal.

However, the new patch addresses the mines/sat's not self destructiong when ordered. This was the number one cause of hitting the units in space limit, so that alone should make this problem less serious.

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