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  #1  
Old November 21st, 2005, 04:07 AM
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
A such, I've come up with a 3x3 grid that I like. You get to choose from 3 levels of armoring (none=5hp, light=15hp & heavy =35hp), and three levels of warhead (none=AM/AF, explosive AF/AS, nuclear AF/AS)

Each level up in one of those categories slows down the missile, improves its damage and/or damage resistance, increases cost, supply use, and more as applicable.

I've also mananged to make the anti-missile, anti-fighter and anti-ship damage blend nicely, so the AF and AM missiles don't need to be distinct. In fact, the unarmored explosive missile is right in the middle range where it could reasonably be used against heavy missiles and lightly shielded ships.
I have limited the missiles to the most sensible target types, so you can't fire the slow nukes at missiles(too slow to catch 'em), and you can't fire the wimpy AM missiles at ships (No damage past leaky shields).

Still testing, but quite nifty so far!
I had ideas very similar to this for my Star Fleet Battles mod and the different Drones/Missiles that SFB has...

Very Cool...can't wait...

Kana
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  #2  
Old November 21st, 2005, 04:15 AM
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TurinTurambar TurinTurambar is offline
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Default Re: Carrier Battles Mod

So how many games have you guys run with this mod? Still tweaking it? Happy with it? What?

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Old November 21st, 2005, 01:09 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Carrier Battles Mod

I have 6 running games in my PBW list, plus another being run by someone else that I know of.

There two more that are waiting for CBdeluxe before they start.
And at least three have finished already.

The basic idea of the mod is solid, but there are balance tweaks and new features still being playtested in v1.3 version games.
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Old November 21st, 2005, 07:29 PM
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Default Re: Carrier Battles Mod

What are the chances that some of the games are going to be upgraded to deluxe?

Kana
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Old November 21st, 2005, 07:53 PM
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Default Re: Carrier Battles Mod

CB#7 and #8 will be, since they are still early, and antimissile missiles will be great fun to use.

I'll have to look at CB#6, as I'm not sure how far along it is.

The new games wil be pure deluxe, and will be using the new missile system.
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Old November 22nd, 2005, 10:53 AM

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Default Re: Carrier Battles Mod

I'd recommend with CB#8 that you make the change soon, In my case I'd not like to be surprised with chages to the assumptions and analysis that have lead me to my investment decisions for ship construction and R&D efforts.
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Old November 22nd, 2005, 11:24 AM
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Default Re: Carrier Battles Mod

Switching to deluxe would not affect your research or ship designs much.
I can't switch the missile system, for example.

However I can enable the anti-missile missile components that have been sitting in components.txt for about 3 months now, just waiting.
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