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November 22nd, 2005, 06:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Masters Mod
That's what just about every mod does, increase strategic potential.
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November 28th, 2005, 02:48 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Masters Mod
Here's a preview of the Megascale race. It's only a Destroyer, but it looks neat.
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November 28th, 2005, 02:19 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Masters Mod
Quote:
Urendi Maleldil said:
Here's a preview of the Megascale race. It's only a Destroyer, but it looks neat.
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Looks big.
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November 28th, 2005, 06:56 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Masters Mod
Quote:
Imperator Fyron said:
That's what just about every mod does, increase strategic potential.
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As in the Rock, Paper and Scissors mod? 
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November 28th, 2005, 02:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Masters Mod
Exactly.
In stock, its all APBs and max shields, berzerkers with maxxed combat skill, etc.
In the RPS mod, no design is the best, and you have to keep one step ahead with your construction strategy.
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