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  #1  
Old December 5th, 2005, 06:13 AM
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Arralen Arralen is offline
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Default Re: Impressions

I must admit, your criticism is very well-worded, valid and applicable.

I had similar complains when doing the beta, but sadly, I wasn't able to make it clear to the devs. And then there remains the philosophy thingy .. AFAIK in SAIS information was as vague as well.

There is some sort of fix for your problems, though. Dig through the files and look for the weapons numbers. Make up your own table, and maybe post it somewhere as a spoiler (others may have the same problems as you).

While you're at it, you might half all weapon damages and reduce the 'radius' of the Vortex Cannon. Makes for more interesting combat, as it will last longer and the differences between the weapons are smaller. I did that when I got the very first test version, so it can't be that hard to do.
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  #2  
Old December 6th, 2005, 01:00 AM

James Sterrett James Sterrett is offline
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Default Re: Impressions

I agree it's well-worded. ...

In the end, the approach isn't for everybody.

And, yes, SAIS was even more vague. It never gave you more than a mild clue to the value of any given item.
  #3  
Old December 7th, 2005, 12:44 AM

Zogu Zogu is offline
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Default Re: Impressions

i love the idea of items being vague. oh, and low value items being very useful. and high vale stuff being only useful in trade (some conograph music, anyone?)

would be cool to create a "trojan horse" item, that blows up a system (or a ship) a few months after it's been traded. lol.
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Old December 7th, 2005, 03:46 PM

Phoenix-D Phoenix-D is offline
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Default Re: Impressions

Maybe a limited vaccum collapser with a faulty trigger?
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