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  #1  
Old December 6th, 2005, 05:05 PM

Oversway Oversway is offline
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Default Re: Devnull AAR

Actually there are only two empires with relgious in this game, and I havn't encountered the Norak yet. The toltayan are a thorn in my side but I'm catching up. At this point I'd say the praetorian are a bigger threat even without racial tech - they seem to be able to produce BBs much faster.

Yeah, Devnull has lots of cool toys I only took 1 racial tech, but there are cross-over components for each (example: chant crystal which needs religious and crystal). They have a cool space monsters AI as well, although I'm not using it in this game.

The devnull AI probably isn't much better than any other mod where people have actually updated the files and test them (tdm, etc.) Thats why I've purposefully limited myself (no diplomacy, not researching combat as much, etc.). I suspect AIC/proportions would be the best AI, although I havn't played it myself.
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Old December 13th, 2005, 02:59 PM

Oversway Oversway is offline
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Default Re: Devnull AAR

I've been busy, but I managed to play a few more turns.

Organic Technology 3
Weapons Platform 2

2411.5 - THe toltayans have another suprise for me = high quality emissive armor, which negates up to 60 points of damage. This makes them immune to all the ships in my fleets except the new BBs with the spinal mounts, and most of those are still in transit. Once again, my fighters save me, as even a small stack can get over 60 points.
I did get to use one of the Spinal Mount BBs, and it was quite fun. I can nearly gut an enemy BB with 2 heavy mounted shield depleters and 2 spinal mounted lightning guns. If they all, hit. Another aspect of using such big weapons is you are putting your eggs in one (well two ) basket.
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Old September 30th, 2006, 03:06 PM

Devnullicus Devnullicus is offline
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Default Re: Devnull AAR

This was really fun to read!
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Old June 14th, 2007, 01:00 AM
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Atrocities Atrocities is offline
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Default Re: Devnull AAR

Remembering the good old days?
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