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				December 8th, 2005, 08:08 PM
			
			
			
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 Private |  | 
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				 Re: New way to do non-jumpable ships 
 If you want non-jumpable large ships you'll need to make the level of structure on the warp generator much higher, so big ships can't just make up the structure using smaller armor components. Armor and shield would have to be thought about carefully to prevent that problem. But I think it could be done with like 10k structure on the generator. |  
	
		
	
	
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				December 8th, 2005, 08:14 PM
			
			
			
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				 Re: New way to do non-jumpable ships 
 Wormhole damage is applied about 2/3rds of the time. |  
	
		
	
	
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				December 8th, 2005, 08:16 PM
			
			
			
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 General |  | 
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				 Re: New way to do non-jumpable ships 
 If you really had nothing better to do, you could always create a map with one blackhole system between "real" systems, with an unavoidable pull towards the middle. Ships would cross "hyperspace" in one turn or be destroyed, making speed very important, and from there you could tweak a lot of things to your liking.
 The caveat is, of course, the amount of work needed to create the map (besides the mod, of course). Still, it might be interesting for certain concepts.
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				December 8th, 2005, 08:44 PM
			
			
			
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				 Re: New way to do non-jumpable ships 
 If you want to rework the HM for these ideas, I have no objections.  HM was a thought experiment on my part to see how far I could push the SEIV ship/fighter mechanics. |  
	
		
	
	
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				December 8th, 2005, 11:20 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: New way to do non-jumpable ships 
 Someone made a map like that, a long while back.  It may have been Dogscoff, but thats just a wild guess.
 All systems had a warp point that lead to a central nebula "hyperspace" system with sight obscurement and random movement.  The way the warp lines looked, it sort of appeared 3D.
 
 It might still be on the PBW server for download.  Someone is bound to have a copy of it.
 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
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				December 9th, 2005, 12:58 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: New way to do non-jumpable ships 
 That may have been SJ. |  
	
		
	
	
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				December 9th, 2005, 06:27 AM
			
			
			
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				 Re: New way to do non-jumpable ships 
 
	Quote: 
	
		| Puke said: Someone made a map like that, a long while back.  It may have been Dogscoff, but thats just a wild guess.
 
 
 |  Nope. Guess again. 
 
I really hope SE5 lets us play with warpability more easily... |  
	
		
	
	
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				December 9th, 2005, 06:43 AM
			
			
			
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				 Re: New way to do non-jumpable ships 
 In particular I'd love to be able to create closed warppoints ala Starfire (Shiva Option etal.) |  
	
		
	
	
	
	
	
	
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