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December 11th, 2005, 02:27 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
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Re: Combining Mods
/me fires a flame thrower at Narf
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If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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December 11th, 2005, 01:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Combining Mods
*SJ ducks as the flamethrower zooms through the air just past his head.
Yeesh. People will put anything in a gun or cannon these days.
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December 12th, 2005, 05:32 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Combining Mods
/me catches the flamethrower and dumps it in a convenient vat of lava.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 13th, 2005, 12:45 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
Posts: 297
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Re: Combining Mods
/me tie Narf to the flamethrower
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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December 13th, 2005, 01:35 AM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
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Re: Combining Mods
*Turin glances over at Fyron and they roll their eyes simultaneously whilst muttering something about the futility of post-counts.
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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December 13th, 2005, 03:29 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Combining Mods
/me burns to ash.
/me floats around.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 18th, 2005, 10:16 PM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
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Combining Mods
By the way... Anyone knows if there is a newer version of AIC mod than the v4.191a that I have? If the answer is positive, where can it be obtained?
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December 25th, 2005, 06:01 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Combining Mods
I believe the different versions are because of an undocumented fix in Deluxe for anti-missile missiles. IIRC, Gold crashes when processing combat with seekers targetting seekers, but Deluxe handles it just fine. Both versions of the data files have the anti-missile missiles in them, but they're not researchable in the Gold version.
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December 25th, 2005, 11:04 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Combining Mods
Quote:
douglas said:
I believe the different versions are because of an undocumented fix in Deluxe for anti-missile missiles. IIRC, Gold crashes when processing combat with seekers targetting seekers, but Deluxe handles it just fine. Both versions of the data files have the anti-missile missiles in them, but they're not researchable in the Gold version.
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That's it in a nutshell.
It only crashes gold if you try to make it generate combat replays in which missiles attack other anti-missile missiles to be specific. If you don't generate the replay, or if only one side has AMMs, it processes ok.
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December 26th, 2005, 02:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Combining Mods
douglas said:
I believe the different versions are because of an undocumented fix in Deluxe for anti-missile missiles.
It is documented in 1.92, albiet indirectly. I believe that both of the 1.92 fixes were different aspects of the anti-seeker seeker bug, but don't remember clearly anymore.
Suicide Junkie said:
But fighters do not take partial damage, so only-X weapons simply don't make sense against them.
To make this a bit clearer: Fighters do take partial damage, allowing it to build up until enough is done to destroy it. You don't have to destroy them completely in one shot. They do not take component damage, however. They are fully functional until the point of complete destruction is reached. Only-X weapons do not make sense because of the lack of component damage.
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