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December 12th, 2005, 06:11 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: BSG Fleet (new)
More ships posted.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 12th, 2005, 06:16 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: BSG Fleet (new)
Fleet 1

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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 12th, 2005, 06:38 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: BSG Fleet (new)
Very cool looking. I can't wait to play against them and crush them into dust.
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December 12th, 2005, 10:42 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: BSG Fleet (new)
Quote:
Urendi Maleldil said:
I can't wait to play against them and crush them into dust.
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So, is what you are saying is they would look better as dust? Harsh dude, harsh.
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December 13th, 2005, 03:30 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: BSG Fleet (new)
I like what you've done with them. Look kinda like missiles. Fast, sleek and yet heavy.
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December 13th, 2005, 12:21 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: BSG Fleet (new)
Good work in varying from the original ship, especially without much else to go on.
AT couldn't really retire from making shipsets even if he tried. 
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January 15th, 2006, 02:09 AM
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Private
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Join Date: Jan 2006
Location: Lancaster, PA
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Re: BSG Fleet (new)
Hello new here. Had the demo long ago and rediscovered SE4Gold. Never knew there were mods so I guess I missed out on a lot.
As for your ships,I love them! Only question is are you doing "Classic" or "Neo BSG"? They are not mutually interchangeable, although I do enjoy both universes.
There are many designs on the web for "Classic", like the Tiger Destroyer and Juggernaught Fighter ect...
I look forward to seeing this finished.
Incidently, would it be possible to get a hold of some of those models in .cob format? Someone is making a Classic BSG mod and I would like to try to make some test conversions of your cap ships and fightes. (and try to make some neat pics for the SE4 displays).
P.S. If someone (like you Atrocities?) can PM me or start a new thread since the old Robotech ones are ancient, I have many Robotech models, like 6 types of Invid units (For the 2.0 MOD) since that is going slow I could make small .bmp's of them in action and plug them in right? Do I need to use DOGA to get the models themselves in game? Also How many Polygons are too much? (SDF-1 is around 6k, rest are 1-4k). I have a few of other anime models I'd love to learn how to get into game (Star Blazers/Gundam). I am NOT a modler myself, but I know quite a few.
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"
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January 15th, 2006, 06:46 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: BSG Fleet (new)
SEIV does not use any models, only static bitmaps. You can put as many polygons in your models as you want before you render the portraits. Some of Atrocities' models get over 10k polygons IIRC.
This will not be true for SEV, however.
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