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Old December 12th, 2005, 10:05 PM
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douglas douglas is offline
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Default Re: Freighter Network

A freighter must yield a large amount of (non-organic) resources when scrapped. This requires either an insanely high scrap return at the spaceport (not desirable) or a high (non-organic) construction cost, so freighters cost a lot to build. Freighters are also supposed to be built quickly at a Launch Pad, so the Launch Pad must either have a high (non-organic) construction rate or build at no cost in the appropriate resource. A construction rate of 1/2000/1 satisfies neither of those two requirements.
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Old December 13th, 2005, 03:05 AM

Magnum357 Magnum357 is offline
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Default Re: Freighter Network

Ah, ok. I think I get what you mean. So you need that "0" value in order for the Freighters to get produced fast. Now can someone tell me how to get the Scraping of ships to that 110% value in the game? I don't know where in the Data files too look.
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Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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