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October 14th, 2001, 05:35 PM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: A better system for combat
I think warp point combat should go like this: The defending force should have the advantage. They would be able to detect vessels moving through the warp point and be able to attack as soon as the invaders emerged...
In other forms of combat, I would have the defenders gain the advantage when defending a planet (i.e. first move) and the attackers to have the advantage against defenders when they attack while cloaked. For other regular situations, It should be random - sometimes the attacker will go first and other times, the defenders will get the first move...
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October 14th, 2001, 05:43 PM
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Private
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Re: A better system for combat
Keep sattlelight and mines at the wp and ships at the edge of the map. How about that!
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The only good bug is a dead bug : Starship Troopers
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October 14th, 2001, 06:19 PM
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Shrapnel Fanatic
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Re: A better system for combat
Splitting up the defenders will not help the original problem, which was that player #1 always got to fire first.
In that case, it would be very unbalanced if player 1 was attacking, since he could hit the sats before they fire AND not have to worry about fighting the defender's ships for at least ten turns.
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October 14th, 2001, 07:11 PM
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Major
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Re: A better system for combat
How about just letting the attacker fire first since they are the ones initiating the battle.
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October 14th, 2001, 08:49 PM
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Private
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Re: A better system for combat
quote: Posted by: suicide_junkie.
Note that if the defenders start at the edge of the combat map, sattelites will be useless in WP sectors.
Sattelites will be as useless as they are in open space. In fact my idea will transform WP combat in nearly open space combat (only changing starting positions). I don't like my idea. 
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October 14th, 2001, 09:30 PM
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Sergeant
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Re: A better system for combat
I like the idea of defenders going first, defenders being the ones who sit still on the warppoint, attackers the ones who try to break through. I also like the idea of simply separateing the fleets and make each fleet start at opposite ends of the combat screen.
I hate the solution of random decisions on who goes first. It would make my military victories/losses MUCH more dependant on luck, and not on skill/ship design.
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October 14th, 2001, 09:41 PM
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Re: A better system for combat
If the defender mines damage any of the attacking fleet then the defender sattelites will be there to fire first. And If there are any survivors? the attacker has time to split Its fleet to any corner of the map and at least save a part of It.
[This message has been edited by Pustov (edited 14 October 2001).]
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