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December 14th, 2005, 01:05 PM
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Private
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Join Date: Nov 2005
Location: Erie, PA
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Re: CARIBBEAN CRISIS - NOW AVAILABLE!
Heya WB!
I'm currently trying the assault scenario. Whenever I move an LCVP into hex 15,8 the game freezes. Nada, nothing, zippo will unfreeze it. Dunno if its just me or a glitch, but I thought you should know.
This looks like a great campaign! Excellent idea with the ability to choose a path, and replay the campaign again on the other path. My compliments to you and your team!
Goblin
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December 15th, 2005, 02:39 AM
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Second Lieutenant
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Join Date: Jun 2005
Location: Smyrna Ga.
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Re: CARIBBEAN CRISIS - NOW AVAILABLE!
I'll check it right now, Goblin, and get back to you. Gosh, I tested it a dozen times and I know the testers all played through it at least twice.
Be right back...
Oh, and thank you. Yes, you will enjoy it.
WB
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Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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December 15th, 2005, 02:52 AM
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Second Lieutenant
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Join Date: Jun 2005
Location: Smyrna Ga.
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Re: CARIBBEAN CRISIS - NOW AVAILABLE!
Well, I started the campaign set up the LCVP and moved it right into 15.8 with no problem. See the attached graphic.
At the top it says 16.8, which is where I have the cursor arrow, but the LCVP is in 15.8, adjacent to it. The game continued with no freeze at all.
If you wish, I'll send you a copy of that dat file and you can try again. Just insert it into the campaigns folder. Let me know if you want it.
Did you try moving it somewhere else? Did the same thing happen?
WB
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Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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December 16th, 2005, 03:05 AM
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Join Date: Nov 2005
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Re: CARIBBEAN CRISIS - NOW AVAILABLE!
It happened in one other hex also. But nowhere else. I would like the dat file, that would be great! I've smashed my way ashore and slightly inland, but it was a little too easy. Now I am freaking worried, and digging in!
Goblin
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December 16th, 2005, 05:15 AM
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Corporal
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Join Date: Jul 2005
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Re: CARIBBEAN CRISIS - NOW AVAILABLE!
Well, i just finished "Slugging it out" campagin. I haven't encountered any technical problems. Fights were hard, but my marines supported by "Zippo" flame tanks and AT jeeps managed to wipe out these pesky communists  . Good advice -purchase some 106 mm RCL jeeps for the last battle  .
I haven't used too much artillery - i relied on direct fire from suppoting tanks. Supresing the enemy infantry with heavy fire, then driving a Zippo close, and torching the enemy out - it worked great for me. I only used mortars for laying smoke.
I had some problems with enemy tanks - my M-48 were destroyed by almost every hit from T-54  . But T-54s were easily destroyed by my 106mm RCLs, so i don't complain  .
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"Any sufficiently advanced technology is undistinguishable from magic." - Arthur C. Clarke
"Any technology, no matter how primitive, is magic to those who don't understand it." - Florence Ambrose
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December 17th, 2005, 01:51 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
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Re: CARIBBEAN CRISIS - NOW AVAILABLE!
I'll send it today, Gob! Look for it in an e-mail coming directly to you. Yes, the Cubans feel invaded (and they are) and they don't like "Gringos" in their back yard!
__________________

Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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December 17th, 2005, 01:53 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
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Re: CARIBBEAN CRISIS - NOW AVAILABLE!
Excellent Mac! You are the first one I've heard from as to results. I assume from your report you did well. Congratulations!
I never counted on artillery too much in this series either. Your Marine grunts are the guys to get the job done.
Did you have survivors in your original company? They get pretty tough by the last fight. Did you pick the last battle as a big one or the smaller, "The Hunt?"
I appreciate the update.
WB
__________________

Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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