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December 16th, 2005, 09:43 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Pythium Strategies
Quote:
shovah said:
this setup if almost impossible to kill without good magic beccause of the 40 protection and 9 regen per turn
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I dunno; if you're up against C'tis, Ermor, Machaka, Vanheim, Jotunheim, Pangaea, or any nation with a single sorcery random, "good magic" means nothing more than a handful of D1 mages with decent precision. Assuming they can get within 25 range and survive for a round or two.
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December 16th, 2005, 11:06 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: Pythium Strategies
lol the standard was a joke... refers to the exciting pythian troop combos... Basically, there is no way to make hydras cost effective...10 hydras to take out tough indies, that's like 3000 gp ;p
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December 16th, 2005, 11:10 AM
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Colonel
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Re: Pythium Strategies
standards can actually work with some magical aid and in cb mod non-seprent cult hydras are only 175 gold each. and the best part is they can even stand up to alot of later game troops (and work great with tarrasques and such
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December 20th, 2005, 05:38 PM
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Private
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Join Date: Oct 2005
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Re: Pythium Strategies
I have experience,but only with early/small games. . . 4 communicants/2 casters is a good combo, because the casters get +2 levels and, generally, fatigue means nearly nothing to them.
Would giving the communicants e.g. Wands of Wild Fire just wipe them out?
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December 20th, 2005, 05:40 PM
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Colonel
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Re: Pythium Strategies
that sounds like a good idea (does casting from items give low fatigue?
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December 20th, 2005, 05:42 PM
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Lieutenant General
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Re: Pythium Strategies
communicants die like flies, if there is ever a battle that isn't completely lopsided, and so you'ld just be setting yourself up to lose the wands.
besides which, communicants often don't seem to want to cast spells, even before they fatique to a 100
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December 20th, 2005, 05:54 PM
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Colonel
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Join Date: Aug 2005
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Re: Pythium Strategies
aww :C i liked that idea, how bout a bow of war on each?
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